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lightrig
12-14-2008, 04:37 PM
hi first i was not sure where to post this problem in the texturing forum or the light and shaders forum but if u thinks it the wrong section move it to the right one. ok here is the problem .
i am using maya 2009 with zbrush3.1

i am texturing a creature. the creature has displacment maps from z brush3.1 all 32 bit displacment map 2048 res. i am also using textures of 4 k res as my colour mapis attached to sub surface and ya i am using maya 2009 .i was testing things out when i stubled across this problem the method i am using for displcament maps is the one suggested by scott spencer in the zbrush forum he has a tut for same on gnomonology here is the link
http://www.zbrushcentral.com/zbc/showthread.php?p=429433#post429433

now if no displacment is applyed the textures are fine , if just displacment is applyed then also displacment is working correctly but the minute i apply displacment with the textures the textures dissappear kind of as if they are tearing. below are the following images i have posted to illustrate the same . first i though it is a problem with subsurafce but same happens with blinn so i i am certain it is not shader problem also it is not a uv problem i have checked the uv they are merged and all perfect no overlapping not a map problem i guess it some problem with approximation editor in may 2009 :banghead: :banghead: plz help me ot deadline is on the doorstep an i need to tweak a hell lot of things

lightrig
12-15-2008, 04:21 PM
has no one got a solution i searched z brush central too no ans i guess i am not the only one with this issue there are more

http://www.zbrushcentral.com/zbc/showthread.php?t=65886

pap87
12-17-2008, 02:51 AM
Try typing this into your script editor:

addAttr -ln "miExportCCMesh" -at bool mentalraySubdivApprox1

Of course if your approximation node has a different name use that instead of mentalraySubdivApprox1. Also do this for your displace approximation node.

Hope that helps.

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