garethcowboy
12-14-2008, 03:25 AM
Hi everyone
I've seen tons of great low poly model having cloth textile detail on the cloth surface(in fact I thought it's pretty much a basic thing), but when I start to do it I was kind of lost.
I was making a pair of jeans- I sculpted the wrinkle of the cloth in zbrush(highRes model of course) and generated the normal map for the low poly, and made the denim's textile detail bump map in photoshop. But how can I compose the textile map on top of the wrinkle normal map?
I know some people sculpt textile details right on the highRes model using alpha brushes, but I can't affort to have that polycount so I have to use seperate bump maps.
The only way I can think of is to multiple-layer the bump map on top of the wrinkle normal map and then normalize the whole thing, but then the low poly's shading got all weird(apeared a lot darker), and not to mention it messed up the seams.
It may be something very basic but I really got stuck here so please help. Thanks heaps in advance.
I've seen tons of great low poly model having cloth textile detail on the cloth surface(in fact I thought it's pretty much a basic thing), but when I start to do it I was kind of lost.
I was making a pair of jeans- I sculpted the wrinkle of the cloth in zbrush(highRes model of course) and generated the normal map for the low poly, and made the denim's textile detail bump map in photoshop. But how can I compose the textile map on top of the wrinkle normal map?
I know some people sculpt textile details right on the highRes model using alpha brushes, but I can't affort to have that polycount so I have to use seperate bump maps.
The only way I can think of is to multiple-layer the bump map on top of the wrinkle normal map and then normalize the whole thing, but then the low poly's shading got all weird(apeared a lot darker), and not to mention it messed up the seams.
It may be something very basic but I really got stuck here so please help. Thanks heaps in advance.
