View Full Version : character : Jack
fluxxx 06-20-2003, 09:16 AM this is my main character of a short film that im working on as a graduation project
give me some feed back~!!
that would be great~~
used maya 5.0
more other images
my web site
fluxxx.cafe24.com (http://fluxxx.cafe24.com)
http://fluxxx.cafe24.com/bbs/data/gallery/jack_fluxxx2.jpg
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Shotty
06-20-2003, 10:03 AM
Wow, really nice. 2 things though
- Hair looks like lots of flat objects bent backwards (suppose to look like that?)
- Scar over eye is pretty cliched :)
fluxxx
06-20-2003, 10:20 AM
i working ,working better than now ^^;
Jjack
06-20-2003, 10:29 AM
grat job , i like the expression , the only thing is the hair look like plastic
otherwise , awesome model
fluxxx
06-20-2003, 10:39 AM
i modifing ..^^ hair ..
repost soon, modified image
rollmops
06-20-2003, 02:13 PM
Impressiv model.
Don't forget to work on the skin shader.
Some adjustment of the reaction to light will make more realistic (less shiny!)
keep on!;)
BadKarma
06-20-2003, 02:24 PM
i dont no if your going for a "realistic" or "Cartoony/realistic" if the character is ment to be cartoony, i think i think the hair looks great very unique way of doing it, other wise i would change it.
as for the scar, i like it ! the little dots either side of it, are they ment to be like hmmm... stitches marks? if so very nice u have gone into some good detail :D
BadKarma
avalon
06-20-2003, 03:25 PM
really wonderful work:buttrock: :buttrock:
avalon
06-20-2003, 03:25 PM
really wonderful work:buttrock: :buttrock:
Renzsu
06-20-2003, 06:03 PM
Really cool, you could put him in Tekken right away!! :buttrock:
fluxxx
06-20-2003, 06:38 PM
i wanted "Cartoony/realistic" style, and unique not realistic
so skin shader pure shiny , hair is plastic
shot animation is comic style
always working "Cartoony/realistic" style , but i try to "realistic" go on
thanx for critique :)
Johnny_Cannuck
06-20-2003, 09:00 PM
Looks good. The hairline and lip edges are a little sharp though.
:beer:
ok Mr. Maya man.
you didn't by chance use a ramp shader for the eye did you?
or perhaps a projection map?
looks good!
LordDubu
06-20-2003, 09:36 PM
Originally posted by Shotty
- Hair looks like lots of flat objects bent backwards (suppose to look like that?)
- Scar over eye is pretty cliched :)
Yeah, but some cliche works. In this case... this one works. Keep the scarr. Love the stich marks too, that's great.
This looks like a lot of the models coming out of korean animators lately... i think the hair looks fine, since I guess you're going for cartoon/realish... that whole "square soft" genre look as it were.
But I think the problem is the skin throws us for a loop... It makes the model look like more of an attempt for realism, and that is why I think everyone is complaining about the hair.
Personally I like the hair, the scarr is cool too. And I love his expression.. .especailly the cocked eye... that's great...
keep up the good work... "FIGHTING!!"
fluxxx
06-21-2003, 01:46 AM
johnny Cannuck,
yes, ^^
joss ,
eye map ,,only map this case (i used simply ramp texture )
Lord Dubu,
yes, i attempt for realism, but project is comic action ,
combine realistic model , add map ,add hair,,,
it's not real, not catoony ,, @_@ , a mess
because my skill is bad
I animate
06-21-2003, 02:18 AM
I think your skill is very good. I like your style. The hair looks great.
The skin texture needs a little work but this model is done very nicely. GOOD JOB !!!
:bounce: :applause: :bounce:
TNTJack
06-21-2003, 03:20 AM
Looks great!
I am not an experienced modeller, so I cannot give any useful feedback.
But I have one question: did you use Johny Deppīs face as a reference?
Keep up the good work
fluxxx
06-21-2003, 03:36 AM
I animate,
thanx,
my texture work is so bad, keeep on training
next time ,i hope , good image for you
TNTJack,
hi, no reference used ,
it all came out of my imagination
i don't like any reference image , it's a habit
it's a bad habit
:annoyed:
Jamaludin
06-21-2003, 06:23 PM
hey fluxx, I cant really comment cause I still lack in skills, but I love he style of the model, and the hair is magnificent its way cool. The expression and look of the model is really nice, the whole model looks great, keep it up and good luck !
fluxxx
06-21-2003, 07:37 PM
thanks , comment ^^
cheer up you too
digital NUT
06-21-2003, 07:41 PM
Hey excellent work!:buttrock:
But...I think that his left eye is kinda far from his nose....it's probably just me.:rolleyes:
LordDubu
06-22-2003, 04:30 AM
But that's what I love about it! His face is asymmetrical... human's have asymmetrical faces! that's great, he doesn't just look "mirrored"
WheelChairNinja
06-22-2003, 05:07 AM
wow
really amazing! :drool:
I can't wait to see the animation
keep up the good work ^_^
twitchy
06-22-2003, 05:08 AM
it reminds me of final fantasy.........its an awsome model......waiting for the whole body know! :D
fluxxx
06-22-2003, 03:00 PM
whole body image
non smooth -
http://fluxxx.cafe24.com/bbs/data/pic/jack_pers.jpg
http://fluxxx.cafe24.com/bbs/data/pic/jack_front.jpg
The Cross
06-22-2003, 04:35 PM
Reminds me of Tetsuo from Akira.
The length of his limbs seem to be correct. It's a nice model.
Xaint
06-22-2003, 05:54 PM
Originally posted by The Cross
Reminds me of Tetsuo from Akira.
The length of his limbs seem to be correct. It's a nice model.
Definiately Tetsuo!
You have a style I'd always like to develop. Cool!:cool:
ill_logic
06-22-2003, 09:47 PM
tetsuo?! eh... i'm not too sure about that. if anything, i'd say it looks a bit more like vash the stampede. although, in the very first pic posted at the top of the thread, the collar of the jacket made me expect something out of michael jackson's thriller or something lol :thumbsup:
it's really bad ass though. very nice style! i like the boots.
keep it up!
:surprised -ill
Darakusan
06-23-2003, 02:44 AM
Very nice work / style! :bounce:
Some crits: The biceps looks odd to me.. especially the area where the biceps join the armpit when the hand is down. Also the lower part of the cloak lacks depth.
Ok this is just some small pts i felt about. Keep it up and this will be a very good work!:thumbsup:
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