Parduz
12-12-2008, 01:22 PM
This is a simple model to try what i want:
As you can see, rendering to texture produces all the bumpmap effect and ball shadow... but i need to have also the orange ball and the "engine" rendered on the final texture.
Is it possible to do it without "photoshopping"? (i need to apply this to a more complex model)
Thanks.
Hope i've posted this in the right forum section. Apologizes for any mistake
As you can see, rendering to texture produces all the bumpmap effect and ball shadow... but i need to have also the orange ball and the "engine" rendered on the final texture.
Is it possible to do it without "photoshopping"? (i need to apply this to a more complex model)
Thanks.
Hope i've posted this in the right forum section. Apologizes for any mistake
