View Full Version : Keeping diameter constant while Cloner Object scales

12-11-2008, 06:03 PM
I have a torus that's getting replicated and scaled with a Cloner Object. Not surprisingly, the overall scale of each Torus is getting reduced.

But my little stylized Christmas tree is supposed to be made of neon tubes -- so the thickness of the "neon tube" would always be constant. Only the diameter of the entire ring should scale.

So I put a circle spline into a Cloner Object that would only scale the hoop size -- and then run a Sweep NURBs to sweep the scaled hoops with a single diameter circle spline. But I'm only getting the first circle to sweep. Any ideas what I'm doing wrong?


12-11-2008, 06:12 PM
change the torus, put the small hop in the place of circle and vice versa, because the effector is acting on what is under the cloner, hope i've understand what you mean?

12-11-2008, 06:21 PM
dont forget about blend.

12-11-2008, 06:56 PM
abdelouahabb, I'm sorry I don't follow. A small hop?

angeluSlo... BLEND! I've never used that. Thanks so much! :thumbsup:

12-11-2008, 08:28 PM
maybe the effector is acting on the circle that decides on the diameter, so swapping the two splines in the object manager (in the hierarchy) may correct.

12-11-2008, 09:18 PM
You learn something new everyday with this forum. Here's a mograph cloner set to blend mode with 2 torus' ( or is that torii ) in it. As you can see torus 02 has a much larger diameter (200 cm) at the bottom of the tree than torus 01 which is 8cm. Funnily an optical illusion emerged and I had to reduce the radius diameter of torus 01 even though it is technically not accurate. It just looked better.



all the best


12-12-2008, 07:26 AM
Hi Navstar,

there was a thread about this on C4DCafe
http://www.c4dcafe.com/ipb/index.php?showtopic=36125 (see post 6)


12-13-2008, 06:17 PM
Sonja! Thanks for the link! Very helpful.

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