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EverZen
12-11-2008, 03:51 PM
Hi guys,

I am sure I am missing something in the help. I have a bunch of UVW unwrap files (*.uvw), and a bunch of objects in a scene that need unwrap modifiers adding, and then the correct .uvw file loaded into it.

I can find the objects, and the files, and match them easily, but I cannot find the command to load a .uvw map file into a uvw_unwrap modifier....

There is the command:

Obj.modifiers[#unwrap_uvw].load()

But this doesnt take an filename input. What am I missing? Does someone know how I can load in a particular UVW template?

Sorr for being an idiot!

Cheers,

Rich

EverZen
12-11-2008, 03:56 PM
From Pauls earlier post, this functionality seems to be missing.... is this still the case?

Horrible for me if it is!!

Cheers,

Rich

PiXeL_MoNKeY
12-11-2008, 04:15 PM
You could always look at using the UIAccessor to automate what you need.The UIAccessor Core Interface provides methods to collect data and interact with dialogs and popups in the 3ds Max User Interface. It can be used in conjunction with the Interface: DialogMonitorOPS to perform automated UI handling using a callback function. Available in 3ds Max 9 and higher.AFAIK, nothing new has been added to the load/save options for the unwrap modifier (unless there are undocumented changes).

-Eric

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12-11-2008, 04:15 PM
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