Olmirad
06-19-2003, 11:14 PM
http://www.saunalahti.fi/~olmirad/renders/cowgirl_001.jpg
Hiya all!
I decided to make something different from metal monsters and mutated body builders, so i made a western themed pin-up girl.
Time budget was a a free week.
My aim was to create a non-photoreal, pin-up style real time character with bit of similarity to style of Final Fantasy X-2 or DoA games.
In case you want to see more, here are a few close-up shots of various details, weapons and different poses.
Close-up of upper torso and head:
http://3dluvr.com/olmirad/misc/2003/cowgirl_012.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_013.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_005.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_006.jpg
Full body poses:
http://3dluvr.com/olmirad/misc/2003/cowgirl_002.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_003.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_007.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_009.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_010.jpg
Texture page:
http://3dluvr.com/olmirad/misc/2003/cowgirl_texture_page_small.jpg
In case links above don't function for some reason, you can also try:
http://www.saunalahti.fi/~olmirad/renders/
Some info:
- Real time model, approx. 13,000 polys (with weapons), could be lot less too but this runs nicely in a 3d engine.
- Modeled, mapped, vertex weighted and rendered in Newtek's Lightwave.
- There are also a few facial morphs to animate face, these are used to change expression on the face in renders.
- Renders are unlit, unshaded so you can see the "bare" model + texture without any "fake" illumination, fixes or post effects as an extra sugar on top of the cake :).
- Textures are hand painted in Photoshop and some noise patterns were made with help of pattern maker in Ps.
- Quick skelegon setup was made to pose the character.
- Modeling time: 1.5 days / uv mapping: 1 day / textures: 2 days / vertex weights: 1 day.
- C+C welcome!
P.S. i'm looking for a job.
Hiya all!
I decided to make something different from metal monsters and mutated body builders, so i made a western themed pin-up girl.
Time budget was a a free week.
My aim was to create a non-photoreal, pin-up style real time character with bit of similarity to style of Final Fantasy X-2 or DoA games.
In case you want to see more, here are a few close-up shots of various details, weapons and different poses.
Close-up of upper torso and head:
http://3dluvr.com/olmirad/misc/2003/cowgirl_012.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_013.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_005.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_006.jpg
Full body poses:
http://3dluvr.com/olmirad/misc/2003/cowgirl_002.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_003.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_007.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_009.jpg
http://3dluvr.com/olmirad/misc/2003/cowgirl_010.jpg
Texture page:
http://3dluvr.com/olmirad/misc/2003/cowgirl_texture_page_small.jpg
In case links above don't function for some reason, you can also try:
http://www.saunalahti.fi/~olmirad/renders/
Some info:
- Real time model, approx. 13,000 polys (with weapons), could be lot less too but this runs nicely in a 3d engine.
- Modeled, mapped, vertex weighted and rendered in Newtek's Lightwave.
- There are also a few facial morphs to animate face, these are used to change expression on the face in renders.
- Renders are unlit, unshaded so you can see the "bare" model + texture without any "fake" illumination, fixes or post effects as an extra sugar on top of the cake :).
- Textures are hand painted in Photoshop and some noise patterns were made with help of pattern maker in Ps.
- Quick skelegon setup was made to pose the character.
- Modeling time: 1.5 days / uv mapping: 1 day / textures: 2 days / vertex weights: 1 day.
- C+C welcome!
P.S. i'm looking for a job.
