S-S
06-19-2003, 10:37 PM
http://www.saunalahti.fi/~olmirad/renders2/commando_pose0.jpg
Hi! I have been lurking on this forum for about a year now. I have been unemployed for 3 weeks now - so i have had lots of time to use for modeling and rendering.
- I wanted to make something more than just an unfinished test this time.
- I decided that i would do some kind of "space marine" in similar style to Starhip Troopers, Aliens or Rogue Trooper.... not that original, but i find this sci-fi genre interesting and i haven't done anything similar earlier - at least for realtime purposes.
- The goal was to make hipoly (less than 8000 polys) real time character, with detailed face (which makes it possible to animate eyelids and mouth) and animatable body
- i haven't done any original skins before, so i thought i should try (i have been doing meshes). I also wanted to design rifle for my space commando...
About the Space Commando:
- Total time: 1 week and 2 days
- Modeled in 3dsmax with editable poly (2 days)
- UV unwrapping with 3dsmax UVunwrap modifier (1 day)
- Textures hand painted in photoshop (also used layer effects) (4 days)
- Skinned with skin modifier (4 hours)
- Morpher used for facial expressions (2 hours)
- 7400 triangles in character (roughly 1500 in head, and 1000 in hands)
- Rifle has about 1400 triangles
- Here are the other images:
- Raw 3dsmax renders - no self shadows, only cast shadows to simulate projected shadow. Color maps only:
http://www.saunalahti.fi/~olmirad/renders2/commando_pose1.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose2.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose2_wire.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose3.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose4.jpg
- Here is the rifle model:
http://www.saunalahti.fi/~olmirad/renders2/commando_rifle.jpg
- Here are the texture pages in 50% resolution:
http://www.saunalahti.fi/~olmirad/renders2/commando_texpages.jpg
- Head mesh and morph targets...
http://www.saunalahti.fi/~olmirad/renders2/commando_head_morphs.jpg
- This is the concept image i made in photoshop
http://www.saunalahti.fi/~olmirad/renders2/commando_concept.jpg
C+C welcome (mesh and texturing)
S-S
sami.sorjonen@kolumbus.fi
P.S.
I am currently looking for a job....
Hi! I have been lurking on this forum for about a year now. I have been unemployed for 3 weeks now - so i have had lots of time to use for modeling and rendering.
- I wanted to make something more than just an unfinished test this time.
- I decided that i would do some kind of "space marine" in similar style to Starhip Troopers, Aliens or Rogue Trooper.... not that original, but i find this sci-fi genre interesting and i haven't done anything similar earlier - at least for realtime purposes.
- The goal was to make hipoly (less than 8000 polys) real time character, with detailed face (which makes it possible to animate eyelids and mouth) and animatable body
- i haven't done any original skins before, so i thought i should try (i have been doing meshes). I also wanted to design rifle for my space commando...
About the Space Commando:
- Total time: 1 week and 2 days
- Modeled in 3dsmax with editable poly (2 days)
- UV unwrapping with 3dsmax UVunwrap modifier (1 day)
- Textures hand painted in photoshop (also used layer effects) (4 days)
- Skinned with skin modifier (4 hours)
- Morpher used for facial expressions (2 hours)
- 7400 triangles in character (roughly 1500 in head, and 1000 in hands)
- Rifle has about 1400 triangles
- Here are the other images:
- Raw 3dsmax renders - no self shadows, only cast shadows to simulate projected shadow. Color maps only:
http://www.saunalahti.fi/~olmirad/renders2/commando_pose1.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose2.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose2_wire.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose3.jpg
http://www.saunalahti.fi/~olmirad/renders2/commando_pose4.jpg
- Here is the rifle model:
http://www.saunalahti.fi/~olmirad/renders2/commando_rifle.jpg
- Here are the texture pages in 50% resolution:
http://www.saunalahti.fi/~olmirad/renders2/commando_texpages.jpg
- Head mesh and morph targets...
http://www.saunalahti.fi/~olmirad/renders2/commando_head_morphs.jpg
- This is the concept image i made in photoshop
http://www.saunalahti.fi/~olmirad/renders2/commando_concept.jpg
C+C welcome (mesh and texturing)
S-S
sami.sorjonen@kolumbus.fi
P.S.
I am currently looking for a job....
