PDA

View Full Version : Decapitation


M_Orlich
06-19-2003, 07:58 PM
Hi,

I have a poly character that I wanted to rip the head of so I can use it for something else.

I can't seem to extract or seperate it. I don't remember exactly what vertices I merged to attach it to the body.

Is there anything I can do? Or do I just need to pay more attention next time?

Thanks,
Matt

SheepFactory
06-19-2003, 08:17 PM
why cant you seperate it?

choose the faces and go edit poly -> extract

make sure keep faces together are checked on

M_Orlich
06-19-2003, 10:06 PM
It keeps coming back with the error message that it's one piece. ignored.

I've tried selecting the faces around the base of the neck, as well as the whole head.

I do have the faces together checked, btw.

webster
06-19-2003, 11:15 PM
You could duplicate the hole model and delete the faces you donīt want.

M_Orlich
06-19-2003, 11:33 PM
oh my god. i'm such an idiot!!!

MDuffy
06-20-2003, 12:08 AM
That's one of the goofy things with Maya's poly editing workflow. It wasn't really designed to easily cut and paste faces.

You have to Edit Polygons->Separate the selected faces into a separate hull first. Then Extract will break all the separate hulls out into individual objects. Kinda strange.

Or like webster suggested, just duplicate the model and delete unwanted faces.

I wrote some scripts for cutting and pasting individual groups of polygons. I'm testing them right now, and hopefully I'll get motivated enough to document and release them someday :p

Cheers,
Michael Duffy
mduffy@ionet.net

webster
06-20-2003, 12:13 AM
-----------------------------------------------
You have to Edit Polygons->Separate the selected faces into a separate hull first. Then Extract will break all the separate hulls out into individual objects. Kinda strange.
-----------------------------------------------

Really, I get good results, just by selecting the faces and "Edit Polys --> Duplicate" and the delete history.

BigSky
06-26-2003, 02:40 PM
You might want to try out a nice and simple script:

detachSeparate from highend. I use it all the time. It rocks.

CGTalk Moderation
01-15-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.