View Full Version : Some help needed
stellartois 12-10-2008, 02:51 PM Heya everyone...
Been having some problems with photoshop and blueprints for modeling airplanes in 3ds max.Havin searched a lot on the net i found tutorials on how to cut the blueprints and inmport them in 3ds max,but i always failed.(99% of tutorials where for cars).
I am asking,is anyone kind enough to write me down the procedure on how its done?(Up to the part of making the blueprint and importing it i am confused.When i place it as material in planes i can model normally)
Thanks in advance to everyone.
P.S Would be really helpful if someone had the patience and write down the procedure done...Any airplane or aviation stuff.For your convenience here are some blueprint sites :
www.the-blueprints.com , www.suurland.com (http://www.the-blueprints.com,www.suurland.com)
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Kanga
12-10-2008, 06:12 PM
You should post this in the max section, anyhoo.
1/ import your bprints into photoshop (or gimp) if they are bitmaps.
or if they are CAD drawings into illustrator and export them as PSD files at minimum 150 dpi.
2/ In photoshop cut out a view and put it on a square canvas/background and export it as a .jpg (max will handle PSD files though). If the background of your bprint is square you can apply it to a square plane in max and resize it without having to enter in the right measurement ratio for the plane as the texture will stretch to fit that plane. If it is square it will always be in proportion.
3/ make a new material in max and click diffuse colour map and import the square image view as the texture.
4/ make a square plane in max and apply the material making sure the 'make textures visible in view port button' is checked for the material at the top level.
5/ the viewport preview will most likely be crap so in max go to customize/ preferences/ view ports/ configure driver / appearance Preferences and check match bitmapsize and 1024, also to make sure under download texture size match bitmap and 512.
You might have to reapply the material to see the difference but now you have a referance image plane which I like to put in front of my model at 50 transparency and model through. Just rinse and repeate for the other views.
Cheerio Chris
stellartois
12-10-2008, 06:26 PM
You should post this in the max section, anyhoo.
1/ import your bprints into photoshop (or gimp) if they are bitmaps.
or if they are CAD drawings into illustrator and export them as PSD files at minimum 150 dpi.
2/ In photoshop cut out a view and put it on a square canvas/background and export it as a .jpg (max will handle PSD files though). If the background of your bprint is square you can apply it to a square plane in max and resize it without having to enter in the right measurement ratio for the plane as the texture will stretch to fit that plane. If it is square it will always be in proportion.
3/ make a new material in max and click diffuse colour map and import the square image view as the texture.
4/ make a square plane in max and apply the material making sure the 'make textures visible in view port button' is checked for the material at the top level.
5/ the viewport preview will most likely be crap so in max go to customize/ preferences/ view ports/ configure driver / appearance Preferences and check match bitmapsize and 1024, also to make sure under download texture size match bitmap and 512.
You might have to reapply the material to see the difference but now you have a referance image plane which I like to put in front of my model at 50 transparency and model through. Just rinse and repeate for the other views.
Cheerio Christhats what I have been doing but i can never get correctly the planes heights or widths..will retry,thanks
Kanga
12-10-2008, 10:01 PM
To get correctly the plane heights and widths must one use the format of a square as a background measurement.
Take a run around the block,... come to you it will :)
stellartois
12-10-2008, 10:23 PM
Finally i managed it...Have been doing the same stupidity the whole time with the layers.Found my mistake and now got them.
Thanks for advise.I appreciate it
Kanga
12-10-2008, 10:32 PM
When you hit a dumb really stupid problem it helps to get away from your computer. I just dashed out to the supermarket and solved a modeling puzzel by not thinking about it for a few minutes :D
Great to hear you got it working.
Chris
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