kidnapalm
12-10-2008, 12:07 PM
so here's my first attempt at a walkcycle, using 3d Max and following The Animators Survival Kit.
http://vimeo.com/2483014
although the book advises not to do walks in a cycle when animating, Im hoping to move towards computer game animation rather than feature animation so does anyone have any tips for doing walkcycles? ATM im trying to keep my final frame exactly the same as the first frame in an attempt to keep the loop smooth, however will this create a brief "held frame"? Also, any tips for generally smoothing out motions such as arm swinging, head bobbing etc?
I realise there's a ton of stuff on walkcycles on the net, but if you're going to comment/crit here it'd be nice to throw some personal advice my way :)
thanks!
http://vimeo.com/2483014
although the book advises not to do walks in a cycle when animating, Im hoping to move towards computer game animation rather than feature animation so does anyone have any tips for doing walkcycles? ATM im trying to keep my final frame exactly the same as the first frame in an attempt to keep the loop smooth, however will this create a brief "held frame"? Also, any tips for generally smoothing out motions such as arm swinging, head bobbing etc?
I realise there's a ton of stuff on walkcycles on the net, but if you're going to comment/crit here it'd be nice to throw some personal advice my way :)
thanks!
