PDA

View Full Version : Commandline Rendering


Grooveholmes
04-30-2002, 10:39 PM
Wheres the documentation on Command line rendering?

Alright! Whose got it?:bounce:





:shrug:

svenip
04-30-2002, 10:46 PM
look under the Rendering Utilities and then Render-Batch Render from Commandline

kyphur
05-18-2002, 05:09 AM
open command line and type:
render -help


It'll give you a list of MOST of the stuff it can do. There's more but I don't know it all. That'll get you started on it. Also, at the end there's an example on how to write it.

Kyph

kyphur
05-18-2002, 05:33 AM
you can create a .bat file... here's a quick discription:


____________________________________________________
render -s 1 -e 200 -cam camera_sweep -im shotA -pad 4 -of tif -rd C:\render C:\render\maya\animation005.mb

render -s 80 -e 301 -cam poop_camera -im shotB -of tif -pad 4 -rd C:\render C:\render\maya\animation005.mb
____________________________________________________


You can get it to render two camera angles by just putting a second render flag in the .bat file.

render - tells command prompt what to do
-s tells it the frame to start on
-e tells it what to end on
-cam tells what camera to use
-im tells it what to name the sequence of images
-pad tells it how many digits to pad the sequence by
-of tells it to output the file in a specific format other than the maya standard maya .iff. Don't put a "." in there otherwise it won't recognize it.
-rd stands for render directory and tells it where to put the files.

Then just put your file name that it's getting all the information from (i.e. your maya scene file).

I hope that helps you. Like I said, if you want to know more about the maya command prompt renderer just open command prompt and type:

render -help

What I posted is just a basic deal. If you don't specify something specific it will use whatever's chosen in the .mb file. So if you have motion blur in the .mb file it will use it (or should anyways) unless you specify otherwise in the .bat file (i.e. -mb off).

hope this helps.


Kyph

CGTalk Moderation
01-13-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.