Udapud
12-08-2008, 01:45 PM
Hi there chaps/chapesses
I'm having a huge problem with my IK setup. I have a simple rigged and skinned character.
SEE ATTACHMENTS FOR PICTURE...Everytime i try to move the leg backwards or forwards, it will reach a certain distance and the IK will rotate the foot.
The setup i am using for each leg is Hip joint>Knee Joint>Ankle Joint>Toe Joint. The Iks go from Toe to Ankle and then Ankle to Hip. movement in the skeleton works fine and the heirarchy seems ok, and i've used this setup before with no problems. But i have had this problem before with a seperate rig.
I have read things about using a pole vector constraint but im not sure how to use it and when ive tried it messes up the leg compeltely, throwing out all rotation and making it look like its been microwaved!
Why is the Ankle to Toe IK rotating the Toe joint after the Leg controls move a certain distance forwards or backwards?
Cheers in advance.
Mike
I'm having a huge problem with my IK setup. I have a simple rigged and skinned character.
SEE ATTACHMENTS FOR PICTURE...Everytime i try to move the leg backwards or forwards, it will reach a certain distance and the IK will rotate the foot.
The setup i am using for each leg is Hip joint>Knee Joint>Ankle Joint>Toe Joint. The Iks go from Toe to Ankle and then Ankle to Hip. movement in the skeleton works fine and the heirarchy seems ok, and i've used this setup before with no problems. But i have had this problem before with a seperate rig.
I have read things about using a pole vector constraint but im not sure how to use it and when ive tried it messes up the leg compeltely, throwing out all rotation and making it look like its been microwaved!
Why is the Ankle to Toe IK rotating the Toe joint after the Leg controls move a certain distance forwards or backwards?
Cheers in advance.
Mike
