PDA

View Full Version : Going back to the basics-Speed test, David Lesperance (3D)


metalman123456123
12-08-2008, 03:43 AM
http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1228711395_medium.jpg (http://features.cgsociety.org/newgallerycrits/g07/232407/232407_1228711395_large.jpg)

Title: Going back to the basics-Speed test
Name: David Lesperance
Country: USA
Software: 3ds max, VRay, ZBrush

So this is the kick off to another "study of mine". Mainly High Poly art in general with a focus on Baroque and Deco themes (i.e stuff that attempts to do some gears stuff" Speed is also the focus. I'm trying to get better at making good choices sooner and fixing less later on. So for this one done in about 4 hours in max and some of the shapes got some ZBrushin on em (to hell with xsi lol) layout is in photoshop. So no new scene but the start of something cool. Stay metal any and all feedback is very metal. Happy Holidays btw
http://www.youtube.com/watch?v=dsqC6HRS8Lc
Have a very metal holiday

InfernalDarkness
12-08-2008, 06:07 PM
...and very brutal, as far as sculpting goes! I love this kind of stuff, and wish we saw it more in architecture these days. Very Mordhausian.

squidpickle
12-08-2008, 07:22 PM
Pretty wicked metal! Keep up the shanzzy work! Totally dig it! Are you attempting to rip these to lower poly models?

Glacierise
12-08-2008, 07:26 PM
Dude that's totally metal! Keep up the great designs and rock on!

metalman123456123
12-09-2008, 01:22 AM
thanks dudes, I think it kinda sucks but here's to improvement Stay metal.

CGTalk Moderation
12-09-2008, 01:22 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.