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unwrap
12-07-2008, 04:54 AM
Hi guys,

I'm making a game environment for job audition and I'm supposed to make random bullet holes on surfaces that have already been textured with tileable textures. I'm thinking that I can't put the bullet hole texture inside the tileable texture, cuz then the hole's gonna repeat and that would look unrealistic.

One method that comes to my mind is that I could make separate polygon planes with the bullet hole texture assigned to them, then place the planes on top of the surfaces where the holes should be, then assign an alpha channel so they'll blend in. I'm not sure this is the right way though. What's the best way for doing this? I'm using 3ds max at the moment.

Thanks.

P.S.
I also have texture resolution limmitation so I can't make textures bigger than 256x256. Also I'm not allowed to use any bump or normal maps. I tell you this in case it's relevant.

aten skinner
12-07-2008, 06:46 PM
Yeah that's the way to go with your particular scene, in unreal3 you might use decals also, but this is the most common way to go about doing this. :) You shouldn't need much res for doing bullet holes.

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12-07-2008, 06:46 PM
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