View Full Version : proper animation method
06-19-2003, 07:36 AM
I'm just getting into mb and I noticed that there are IK controls and FK controls. I however also noticed that the IK effectors can be rotated in an FK manner. When animating the upper body FK style should I be rotating the actual FK joints or can I effectively use the IK effectors like FK? Will the interpolation allow for proper arcs?
06-19-2003, 09:08 AM
Use the Ik effectors, but if you want to use FK interpolation, make sure the selected effector you are using has its 'Reach IK' down to 0.
06-19-2003, 04:34 PM
thanks Pedro, :D
I'm really enjoying this workflow. Translate a joint for IK posing; Rotate a joint for FK posing. Then just set wether you want the interpolation to be IK or FK. Awsome.
01-15-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.