View Full Version : exporting causes weird mesh.
r3vnos 12-06-2008, 11:43 AM hello there, i exported my human model as an .obj file and opened it in zbrush, but now i get weird holes in the model near the face and front of the body..
why is this?
|
|
silentcry
12-06-2008, 11:58 AM
Could you post a screenshot of the corrupted mesh inside ZBrush? It's hard to help you any further given the problem's description "there are weird holes in my mesh" which doesn't say a lot...
r3vnos
12-06-2008, 09:01 PM
Could you post a screenshot of the corrupted mesh inside ZBrush? It's hard to help you any further given the problem's description "there are weird holes in my mesh" which doesn't say a lot...
ahh sorry mate :D, here's what it looks like,
http://img527.imageshack.us/img527/2893/imgezj5.th.png (http://img527.imageshack.us/my.php?image=imgezj5.png)
-thanks
Yecire
12-06-2008, 11:23 PM
Did you check your normals in Blender? If not, go into Edit mode, select all faces [A] and hit [Ctrl+N] then [Enter]. Then just export the mesh again.
apply the modifiers before you export the mesh.. i don't know if it'll work, but something to try out..
r3vnos
12-07-2008, 06:45 AM
Did you check your normals in Blender? If not, go into Edit mode, select all faces [A] and hit [Ctrl+N] then [Enter]. Then just export the mesh again.
thanks man, that worked, cheers!:beer:
CGTalk Moderation
12-07-2008, 06:45 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.