PDA

View Full Version : characterWIP:Lyra


Spearhead
06-18-2003, 11:39 PM
http://w1.351.telia.com/~u35117119/WIP/lyra2.jpg

Here is a work in progress modelled with the help of some tuts at 3dtotal. there is quite a bit of texturing left then i will rig her and create some scenes for stills.

What im wondering is this: i know i can fake-paint on a procedural with bodypaint by adding a transparent background colorchannel together with an alpha on top of the procedural, but the result is not always good. For instance specularity and bump maps may not align between the materials even if i have same settings.

Is there a way to blend together a bodypainted material and a procedural to keep the bodypainting from looking glued ontop of the procedural?

JIII
06-19-2003, 12:15 AM
I would take a picture of your procedural and then put that into bodypaint.

Spearhead
06-19-2003, 12:30 AM
Originally posted by JIII
I would take a picture of your procedural and then put that into bodypaint.

simple but brilliant, tx j3.

it works in this case since i have no reflectivity to speak of in the procedural. in some other shaders with heavier reflection built into the procedural it could mess up the mirroring. adding a reflection channel in the bodypainted material might not give the same effect.

AdamT
06-19-2003, 04:36 AM
You could use the "Mix Textures" option in the material tag, or use an alpha map in the procedural material (with Mix Textures unchecked).

CGTalk Moderation
01-15-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.