Spearhead
06-18-2003, 11:39 PM
http://w1.351.telia.com/~u35117119/WIP/lyra2.jpg
Here is a work in progress modelled with the help of some tuts at 3dtotal. there is quite a bit of texturing left then i will rig her and create some scenes for stills.
What im wondering is this: i know i can fake-paint on a procedural with bodypaint by adding a transparent background colorchannel together with an alpha on top of the procedural, but the result is not always good. For instance specularity and bump maps may not align between the materials even if i have same settings.
Is there a way to blend together a bodypainted material and a procedural to keep the bodypainting from looking glued ontop of the procedural?
Here is a work in progress modelled with the help of some tuts at 3dtotal. there is quite a bit of texturing left then i will rig her and create some scenes for stills.
What im wondering is this: i know i can fake-paint on a procedural with bodypaint by adding a transparent background colorchannel together with an alpha on top of the procedural, but the result is not always good. For instance specularity and bump maps may not align between the materials even if i have same settings.
Is there a way to blend together a bodypainted material and a procedural to keep the bodypainting from looking glued ontop of the procedural?
