ChrisBasken
06-18-2003, 09:24 PM
Does anyone have any experience getting LW models into the Unreal level editor without the UV mapping going all haywire?
I've asked around on the various Unreal-related forums (like http://sv3.3dbuzz.com/vbforum/unr_index.php), but people either are using Max or are using LW with no problems. :rolleyes:
Basically, my problem is one of atlas UV mapping sliding around all over the place when the model is brought in as a Static Mesh. It looks fine in Modeler and Layout...
I've asked around on the various Unreal-related forums (like http://sv3.3dbuzz.com/vbforum/unr_index.php), but people either are using Max or are using LW with no problems. :rolleyes:
Basically, my problem is one of atlas UV mapping sliding around all over the place when the model is brought in as a Static Mesh. It looks fine in Modeler and Layout...
