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M_Orlich
06-18-2003, 09:21 PM
Hi all,

I hope someone can help me here. I'm not sure how to explain it, but my Ik Handles are not working right at all. When I go to move them they move but the joints stay behind, move a little, or move in a completely different direction.

I notice alot of my joints had their X and Y locked, so I went through and unlocked them. I also played around with the Local Rotation Axis to make sure they are lined up. I'm not sure what else to do. It seems like once again I've messed with something that is screwing every thing up. Please help! I'm going mad!

One thing I noticed is that bounding boxes are being placed around the joints where the IK starts. I don't see these in any of the tutorials I've been trying to follow.

Thanks!
Matt

SheepFactory
06-18-2003, 09:22 PM
If you are using maya 5 , turn off ik\fk blend under attrib editor.

M_Orlich
06-18-2003, 09:46 PM
I'm using 4.0

loked
06-18-2003, 10:10 PM
Try Modify>Evaluate Nodes>Evaluate All

M_Orlich
06-18-2003, 10:40 PM
I see an Enable Nodes under modify. Is that what you mean?

M_Orlich
06-18-2003, 10:48 PM
I see an Enable Nodes under modify. Is that what you mean?

loked
06-18-2003, 10:50 PM
Yes,

in 4.0 its enable, in 4.5 it's evaluate. Same thing :thumbsup:

Try that and let me know.

Later:wavey:
Loked

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