jasonteunissen
12-03-2008, 11:16 AM
hello blender community
I have made a model in silo, exported it into blender for rigging.
now I was wondering if i could export it into an obj so that i can import it in 3dsmax so i can set it on fire (fume fx)
I have posed the character how i want, then when i export it to obj, it flips back to how it looked before it was rigged.
I'm sure there must be a button like "convert to editable mesh" or collapse all.
or something like that.
but i cant find anything about it online. and i can't seem to find the button.
I hope someone can help me.
edit: (i dont need the rig, or bones, just the posed mesh)
I have made a model in silo, exported it into blender for rigging.
now I was wondering if i could export it into an obj so that i can import it in 3dsmax so i can set it on fire (fume fx)
I have posed the character how i want, then when i export it to obj, it flips back to how it looked before it was rigged.
I'm sure there must be a button like "convert to editable mesh" or collapse all.
or something like that.
but i cant find anything about it online. and i can't seem to find the button.
I hope someone can help me.
edit: (i dont need the rig, or bones, just the posed mesh)
