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jasonteunissen
12-03-2008, 11:16 AM
hello blender community

I have made a model in silo, exported it into blender for rigging.
now I was wondering if i could export it into an obj so that i can import it in 3dsmax so i can set it on fire (fume fx)

I have posed the character how i want, then when i export it to obj, it flips back to how it looked before it was rigged.

I'm sure there must be a button like "convert to editable mesh" or collapse all.
or something like that.
but i cant find anything about it online. and i can't seem to find the button.

I hope someone can help me.

edit: (i dont need the rig, or bones, just the posed mesh)

jasonteunissen
12-03-2008, 02:10 PM
o, found it

alt+c = create mesh
then exported it to obj.
imported it in silo, that worked
so it should work in max.

FreakyDude
12-03-2008, 04:17 PM
or you just apply the armature modifier. same result.

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12-03-2008, 04:17 PM
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