PDA

View Full Version : Mixing Faces and Patches


rickycox
06-18-2003, 06:32 PM
Sorry for the not so fantasic image, but a cool trick I picked up today from a thread in the Newtek Forum, that lets you seemlessly mix Subpatches an Faces

HowardM
06-18-2003, 07:19 PM
explain!
:)
please.

Triple G
06-18-2003, 07:48 PM
Is this done with subpatch weights or something? Do tell!

GekkeHond
06-18-2003, 07:55 PM
I guess (correct me if I'm wrong) that is has something to do with this? (http://www.trinitymediainc.com/Tutorials/html/subpatch_weights.html)

Shade01
06-18-2003, 09:26 PM
Either it's some variant of sub patch weighting or you copied and pasted the polys back in?

Chaz
06-18-2003, 11:20 PM
You can attach polys to subpatch edges that have a weight of 0%...pretty slick, actually!

rickycox
06-19-2003, 01:24 AM
I gt the tip from Carm at this thread http://vbulletin.newtek.com/showthread.php?s=&threadid=6148

It's using Sub Patch Weights, you just select the Points and set the weight value to 100%. But take a look at the thread for better explaination and he also has a downloadable example.

Triple G
06-19-2003, 02:50 AM
I can't believe that for such a simple technique, this is the first I've ever seen of it! I'm really glad you pointed this out, riki...I would've missed out on a really handy technique otherwise. :thumbsup:

The biggest problem I always had with subpatch weights was that it affected every edge connected to the point...you can't select just a particular edge to weight. While this isn't exactly a fix to that problem, it is a pretty nice workaround that should come in REAL handy when doing mechanical objects, text, logos...oh, the possibilities... :bounce:

rickycox
06-19-2003, 03:00 AM
Yeah I was pretty excited as well. I was up messing about with it until about 3 am this morning. It just makes me wonder what else have we missed??

CGTalk Moderation
01-15-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.