View Full Version : Mesh with Separate Parts
06-18-2003, 03:44 PM
How does MB handle separate parts for a model? For example, how would I export my model (which uses Sub-ds) and has separate teeth, tongue and eyes?
06-18-2003, 10:12 PM
stick it all in 1 file and use morphs to animate your facial features.
that should work.
06-26-2003, 01:32 AM
Motionbuilder currently does not support Sub Divisional Surfaces. What you can do in this case is rebuild the surface as a NURBS or Poly surface.
As far as handling the seperate parts of your face, Motionbuilder's facial tools can deal with multiple models, using blend shapes or clusters.
06-26-2003, 12:29 PM
CurtisG: Thanks for the replies! The model I have has separate eyes, tongue and teeth. Can MB deal with that? Do they need to be rigged separately? I understand MB can do facial animation and lipsyncing, but this is strictly just movement, not morphing or amything.
06-26-2003, 10:46 PM
I've rigged eyes as separate objects in motionbuilder, and the way I did it isparenting them to a bone in the head and using IK constraints to make them "lookat" something. You should be able to do th e same with other body parts.
Have you tried just exporting the sub-d model to MB? It won't be sub-d, but it should be polys, and definately animatable.
06-27-2003, 12:49 PM
I'm using Cinema 4D and right now there's no FBX support...soon, I'm told. I'm just trying to get a feel for the workflow. I have a dino, sub-d, boned, mapped, textured, and rigged. I just ant to see how much I'd have to change (or anything) to get it in and out of MB.
Hi Bob -
VTM #3 from 3DBuzz should answer all your questions.
06-27-2003, 04:55 PM
I thought #3 was Constraints? Well, I just ordered them all on CD. Not sure when I'll get them, though.
Thanks for the info...
06-28-2003, 09:13 PM
Motionbuilder can handle these seperate objects no problem. You can use a variety of ways to manipulate these objects, including constraints, relations and groups. If you run into any issues, shoot me a message and I'll walk you thru it.
06-28-2003, 09:22 PM
Thanks, CurtisG. As soon as Maxon finishes the FBX plugin, I'll probably have some questions. I've learned how to do what I need in Cinema, now I'll have to learn how to do it in MB.
01-15-2006, 10:00 AM
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