Mr-Bullfrog
12-02-2008, 06:18 AM
Howdy folks!
Well, I recently finished work on the new version of my pose store scripted helper plugin. This is a helper object designed to be used similar to the morpher modifier, but for bone based rigs. It allows creating, animating and editing poses, or any position / rotation of any objects in your scene (Excluding some max objects, such as target cameras) It was created so that one may have the benefits of a bone based rig (plenty of control) along with the speed of the morpher modifier.
INSTALLATION: Copy the "posestore-plugin-v0.20.mse" file to your <<3ds Max>>\Scripts\Startup directory. This will load the script on startup.
Download Pose Store v0.2 (http://www.jeremymassey.com/scripts/posestore-v0.2.zip)
Please read the included readme file. I have also attached a small SWF video file with a short demo on using the pose store helper. This has been tested on Max 2008, but should work in earlier versions of Max.
Feedback is appreciated, and if you have any questions or problems feel free to post here.
Hope you all enjoy!
-Jeremy
EDIT: Screenshot of UI attached.
Well, I recently finished work on the new version of my pose store scripted helper plugin. This is a helper object designed to be used similar to the morpher modifier, but for bone based rigs. It allows creating, animating and editing poses, or any position / rotation of any objects in your scene (Excluding some max objects, such as target cameras) It was created so that one may have the benefits of a bone based rig (plenty of control) along with the speed of the morpher modifier.
INSTALLATION: Copy the "posestore-plugin-v0.20.mse" file to your <<3ds Max>>\Scripts\Startup directory. This will load the script on startup.
Download Pose Store v0.2 (http://www.jeremymassey.com/scripts/posestore-v0.2.zip)
Please read the included readme file. I have also attached a small SWF video file with a short demo on using the pose store helper. This has been tested on Max 2008, but should work in earlier versions of Max.
Feedback is appreciated, and if you have any questions or problems feel free to post here.
Hope you all enjoy!
-Jeremy
EDIT: Screenshot of UI attached.
