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Turk
06-18-2003, 12:40 PM
basically.....this is mabye my 20th female model, all the others went strait to the bin, i just cant seem to get them right, so i need your help!

this one is 780 polys, ermmm here she is, i just need proportional help and stuff, thx

http://eoturk.users.btopenworld.com/woman.jpg
http://eoturk.users.btopenworld.com/woman2.jpg

thx

RasTuS
06-18-2003, 02:39 PM
go to www.fineart.sk to ge some idea on the female body other than that i cant realy help ya i aint to good at them either

sadist
06-19-2003, 09:14 AM
Give some orthogonal shots, it'll make things a bit easier.

It's not terrible so far though.. but a few suggestions.

* Shoulders too big, and could be closer together
* Add another segment through the waist and tuck it in a bit
* Back should arch more


Yeah, post some orthogonal views and people can do some traceovers.

Soulstorm
06-19-2003, 09:21 AM
i think the bottom-legs are too short.

rrobert
06-19-2003, 02:39 PM
http://www.vi2.com/getFile/188416.gif

FatherGlory
06-19-2003, 04:50 PM
Good start. Make sure you get the curve of the belly because it looks very flat. What might help is build with female front and back pictures in your 3D program. Even maybe build it a little high poly focusing on just pure shape and form. Then later go back and use that as the template or just reduce it down.
But so far great start.
:thumbsup:

sumpm1
06-20-2003, 01:32 PM
I think it's funny that almost all female meshes have more polys in the chest than any other part of the body, like 60 polys for the entire body, and 300 polys for the boobs lol. I'm not saying that is your mesh, I think the mesh looks good. I agree that it would be nice to see the curvature of the belly. Personally, I would add more polys to the boobs.

Turk
06-21-2003, 10:20 PM
thx for the critz, hope this is beter, tried to do all u guys said

http://eoturk.users.btopenworld.com/update-w.jpg

http://eoturk.users.btopenworld.com/update2.jpg

Turk
06-23-2003, 12:42 PM
new update

http://eoturk.users.btopenworld.com/womanupdate.jpg

KazuyaMochu
06-25-2003, 01:10 PM
looking better! but I think the breasts are too wide. maybe you could make them thinner, and therefore, more appart.

also, take some of the detail from the legs, and put another segmente on the butt, sou you can had gravity!

you nead head. even if just a spheres. it'll help your with proportions!

Kazuya Mochu

EVIL
06-25-2003, 02:33 PM
Is this made in max? if so.. how do you display the wireframe ontop of the models instead of just the wireframe?

AnavelGato
06-25-2003, 03:33 PM
Originally posted by .Hammer-Stroke.
Is this made in max? if so.. how do you display the wireframe ontop of the models instead of just the wireframe?

I got this from somebody not too long ago because I had the same question...

- clone your model (don't move the clone at all).
- apply the push modifier to the clone and push it a tiny bit
- assign a wire material to the clone
- render away!

buzzlightyr
06-26-2003, 12:26 PM
All the need C&C have already been given, but do you have a concept sketch or photo so we can see what the final model should look like?

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