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deniall
12-01-2008, 03:12 PM
I have a SDK function that takes in a Mesh*. When called from script I pass myObj.mesh as the argument to my SDK function.

In my SDK function I am updating some UV Information in the Mesh* passed in... After execution of my SDK function, the mesh in the scene remains unchanged... Is there something I am missing here?

Any help will be greatly appreciated.

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12-01-2008, 03:12 PM
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