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donvlatko
06-18-2003, 10:55 AM
Ok guys here is a tricky question, I would really need a help on this because my brain will go down because of this.
My problem is in UV sets.
I have one model that is have UV map(map1), now I have delete some parts of lower part of model so I could make a different UV(uv set). I am doing this because this part witch I delete is so small in pixel so I need a new UV because I want to spread 0-1 in UV Texture editor.
Anyway when I apply a map on a first part as you can see on photo, everything is ok, BUT when I apply a map on second part it's transparent as you can see.
NOW, when I use a model that has already have a UV map and then delete and make for first upper part a new map with UV set 1 and or lower part make a second UV set 2, and then apply a map everything works ok.
I have a problem with that, I want to keep a UV that I have at least some part(for example on human model, I want to keep upper body), but in that case I have a problem.
I try to copy UV but it want work, I can't make of a map1 a UV set, does someone know how to find a way around?

thanks

donvlatko
06-19-2003, 08:41 AM
Hey guys I find a solution. The problem is
that you manually have to connect UVset to material in Relationship Editor.
It's some kind a bug that Maya don't do this automatically.

thanks

donvlatko
06-20-2003, 10:45 AM
Another point to remmember with working with UV set's:

when you want to copy UV set you first have to delete history,
because you will have a problem in UV Texture Editor,what ever you do with your UV map in first UV set will copy in second UV set.


donvlatko

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