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Naphtali
11-30-2008, 11:23 PM
Hey people! I'm trying out turtle for my Ao pass and have been looking for some tutorials on how I should go about setting up the shader nextwork and render settings ect.. but to no avail! Can someone help me out with this or point me out in the right direction? I have been on the Illuminate Labs website and checked the tuts there but they have not had the content I'm looking for. Anyways thanks for the your time.

Spinex
12-02-2008, 04:50 PM
Hiya.

Will the AO be built into a texture (on the Diffuse map and applied to the model) or is it a general scene AO?

Naphtali
12-02-2008, 11:23 PM
Hey Spinex, thanks for the reply. At this point in time I just want the AO so i can see where im painting in photoshop. I will probably batch render the AO later on once i have a turntable set up.

Spinex
12-03-2008, 12:13 AM
Hey dude.

I'd use Mental Ray for that, If you know how to do that already don't read the next six lines :)

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Goto "Layers", chose "Render" from the top dial, its next to "Display"

Click on the Blue Sphere Icon.

Select your stuff and "Add Geometry" to "layer1"

Right click "layer1" and goto "Presets" chose "Occlusion"

Render


To modify goto Hypershader and select in Materials "surfaceSampler1", click then CTRL+A on that and click on the arrow next to "Color" Play around with that if you have'nt ever and increase rays from 16 to say 64 or 128. But doing this increases render time.

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Sorry if you know how todo this already and it has not helped but I am sure someone will read this and find it helpful.

As for Turtle I'll find out, I only use the Occlusion feature on Turtle for surface transferring occlusions from a high poly model to a low one.

Be back soon.

Jack

Naphtali
12-04-2008, 11:34 PM
Thanks man, so this should work while i have a displacement map on right?

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