View Full Version : Milk and Cookies: sss
Waters 06-18-2003, 04:18 AM Please give me some crits, I need some advice about what I can do with this to make it better :shrug: .
http://129.21.134.9/milk004.jpg
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JamesMK
06-18-2003, 09:40 AM
Well... the glass would look better if it was a lot thinner than it is now. The cookies are almost black, hard to tell if it's because they need a brighter texture or if you need to boost the lights a bit more. There are some jaggies too, mostly notable on the cookies and their shadows. Maybe they are intended to look like there are crumbs on them, but it looks more like bad antialiasing.
The translucent quality of the milk itself looks pretty spot on to me, though!:thumbsup:
DOMINICHI
06-18-2003, 09:48 AM
the milk looks very waxy to me.
Rotamus
06-18-2003, 10:28 AM
hmmm the only reason it seems to look like a candle to me is the glass its in taller milk glass and it should look good :thumbsup:
Zastrozzi
06-18-2003, 10:39 PM
the ss looks great but maybe turn it down a bit
is the milk yellow on purpose?
to me milk always seems a pale creamy white with maybe a hint of blue...
as others have said the cookies need some work. As well as the glass. other that that great stuff
Waters
06-20-2003, 01:53 AM
Thankyou very much for your comments, I tried to use some of them to improve this small project of mine. Let me know if this next update is a step in the right or wrong direction.
http://129.21.134.9/milk007.jpg
TiKiMoN
06-20-2003, 03:22 AM
that milk really looks thick! the sides of the glass pitcher and cup should be streaked with milk residue, for milk that thick. looks good enough to eat. :p
Waters
06-20-2003, 04:32 AM
Hahaha, yes, now that I look at it, the milk does look a bit thick. I'll see what I can do about making the milk look "thinner". Thanks for the comment.
DOMINICHI
06-20-2003, 11:04 AM
This link may help out
http://graphics.ucsd.edu/~henrik/images/subsurf.html
gimmix
06-20-2003, 01:37 PM
you should put up the strength of the gi and should choose white for the color of the gi that would look much better ;)
but you could also use hdri that would be the best ;)
quite good by now keep it up
Waters
06-20-2003, 01:42 PM
Yes, I have been to his page before, Henrik is the man! Actually, I am a phyics major, just took a computatonal physics course, I hope that some day soon Ill be able to do the kind of stuff he is doing over at stanford. Thanks for the link
http://129.21.134.9/milk008.jpg
Hexodam
06-20-2003, 02:38 PM
one word, DOF
add dof and it will look so much better
Waters
06-20-2003, 02:57 PM
I think your right Hexodam, I just want to make DOF the last step, and concentrate on getting everything looking its best before I start playing around with focus. Thankyou.
Hexodam
06-20-2003, 04:10 PM
also I think those tyles would look much better on the wall instead of on the table
jellyfish
06-20-2003, 06:42 PM
Nice work so far. The thing I spotted right away that would definitely make the milk look better would be the little "lip" of liquid that climbs up the glass where the surface tension takes effect. As a physics major you should know this! ;) That would eliminate the "waxy candle" feel of it. Maybe also some small bubbles in the edge...
I agree that milk is more blue than yellow. On the other hand, I think the creamy stuff inside the cookies should be more yellow than blue (?)
Also, um, why is there a spoon in there? Do you like to stir your milk just for fun? Or were you planning on adding a model of some chocolate syrup? Tasty...
jellyfish
Waters
06-20-2003, 06:54 PM
Hexodam - Ill post my newest update along with a version in which the tiles are on the wall, and then you can tell me which you think looks better. Thanks for your advice.
Jellyfish - I will try to emphasize the meniscus inside the glass, maybe you right, and it will help complete the illusion, I also think the bubbles are good advice, ill get right on that. As far as the spoon goes, I dont like drinking plain milk, so if I were to dip my 'oreos' I would add chocolate syrup afterwards when drinking it, so perhaps I will add the syrup bottle, but my real intention with the spoon was to show the effect the object has on the sub-surface scattering properties of the milk. As you can see the milk darkens where the spoon passes through it, and is most noticeable in the bottom right-hand corner of the glass where the tip of the spoon is touching the inner glass surface.
The milk is a bit yellow because the point light I have setup to the left off screen is a bit yellow, and the inside of the oreo is a bit blue because of light scattering, Ill try doing the reverse and see how it looks. Thanks for your helpful criticism.
jellyfish
06-20-2003, 07:06 PM
Heh heh. A can or bottle of Hershey's would be perfect to complete the scene. I remember the cans from my childhood, so lean toward that (also probably easier to model/texture), maybe you could even include a can opener to one side. ;)
I didn't mention this, but I think you've done an awesome job on the milk translucency, and yes, I did see the shadow of the spoon inside the glass. Very nice. :)
One other thing, though, I just stopped by Henrik's page as linked above and I find that the glasses of milk he has shows the refraction of the milk inside the glass makes an illusion that the milk actually is as wide as the glass itself, in other words there is no gap of glass between the left and right sides of the milk and the edge of the glass. On yours, there is a gap exactly the thickness of the glass. Comparing the two, I think his is the accurate version.
I did an experiment, and find that, at least in Maya, if you make the inner object inside the glass slightly LARGER than the inside of the glass, it renders the refraction accurately. I'll post a render of the test I did if you like.
jellyfish
jellyfish
06-20-2003, 07:32 PM
Okay, I'm gonna go ahead and post these :)
As you can see by the first image, I created an irregular-shaped glass vase-like thing, and then put a straight cylinder inside to represent the liquid, to see what happens when the liquid object is completely inside the glass compared to overlapping the glass. The render is a bit shiny, sorry.
In case you were wondering, the shadow in my render is ray-traced with 1.0 light radius and 100 light rays used.
jellyfish
jellyfish
06-20-2003, 07:35 PM
here's the render:
Waters
06-20-2003, 08:12 PM
Wow, your right, I'm going to try a practical test with a glass I have here at home to make sure, but I think you've got me on this one. I guess I just naturally assumed that the milk should be within the glass to render correctly, since in reality the milk is within the glass, but it looks like maybe this is one of those instances you have to trick the renderer to do the right thing, if your right then I'll post an image with the milk extending into the glass, and see how it looks. Thanks for your observation.
Waters
06-20-2003, 11:37 PM
Ok, here are some updates. One is with the tiles on below, and one is with the tiles on the wall. I think I am going to have to go with the great suggestion and keep the tiles on the walls, but I may have to redo them so that the spacing is uniform. Next I will correct the refraction on the glass.
How does everyone like the update?
http://129.21.134.9/milk009.jpg
http://129.21.134.9/milk010.jpg
... and it looks like the cookies maybe be floating slightly, so i'll get right on that too.
Waters
06-21-2003, 12:09 AM
Having some problems with the glass, if I make the milk enter into the glass, then the glass blocks some of the light that was entering the milk, and as a result the sub-surface scattering effect is ruined. I turned off "recieve shadows" for the milk object, but that isnt the problem. Does anyone know how, in max, to make it so that one material, in my case the glass material, does not effect or is invisible to another material, my milk material? I could do this easily in maya, but I dont know how to in max.
Waters
06-21-2003, 09:50 AM
Im going to bed, but this is an update, just playing with what I already had, and simulating some depth of field:
http://129.21.134.9/milk011blur.jpg
Criticism needed.
PureFire
06-21-2003, 10:03 AM
My suggestion would be to make the milk object in the cup wider so it comes closer to the edge of the glass as the glass looks thin at the rim yet when you view it from the side it appears really thick. Making it appear weird and unnatural.
The biscuits look almost furry like.
Great work so far. Keep plugging away :D
mmm wanna eat oreo? wait thats not oreo! BTW,what brand of cookie is that? I think it'd be better without the tiles.How bout put the milk and cookies on a table and the background is a photo of blurred dining room? just my opinion :p
Waters
06-21-2003, 07:56 PM
Purefire- Thanks, I know the glass has problems. I want to extend the liquid to the edge of the glass, but if I make the milk geometry intersect the glass geometry, some of the light contributing to the sss effect doesnt enter the milk, and the milk gets real dark. I am trying to fix this, but if I cant, then I may just re-model the glass to fake it.
Mora- They cookies are are my own fictional brand, but meant to look like oreos. Maybe I'll just make them oreos. You really think I should get rid of the tiles? Maybe your right. I'll try it out, maybe Ill model a background. Thanks.
add somemore objects, determine the main focus object, compositing is important when it comes to this kind of render..;)
Waters
06-22-2003, 12:28 AM
-Mora - How about this?
http://129.21.134.9/milk013.jpg
It is an HDRI mapped to a sphere, I dampened the intensity of the lighting from the hdri, because I didnt really like how it looked lit from the hdri, I want to keep my original lighting setup. What do you think?
wow wow! that looks great.The image in my brain though was more like a bright background of an interior with glass windows,doors and outside was like grass and flowers,like the stuff you see in Home magazines.But this is ok since you wanna keep the lighting.....:applause:
Waters
06-22-2003, 07:59 PM
-Mora- Thanks for the comments. I think your probably right, the background could be brighter, and I see what your saying about the "Home and Garden" type view, it would be nice. I am considering modeling a simple house environment behind the glass, but then again that may be more than I want to do on this project.
For now, how does this look?
http://129.21.134.9/milk014.jpg
BiTMAP
06-22-2003, 08:03 PM
your milk just seems to solid for milk, i cannot pin point it though :S
Aldaryn
06-22-2003, 08:16 PM
Yep, the milk seems to be wax instead.
Try adding some transparency to the milk at the edges of the fluid. For example: use a blend material, in one slot with this original mat., and in the other slot, a transparent one (a bit white, opaque), for a blent map, use a falloff.
This way you could add some transparency to the thinner parts of the milk.
Sorry for my english. :(
Waters
06-22-2003, 08:39 PM
The transparency sounds like a good idea, thanks for the advice, Ill try it out. Perhaps adding a meniscus to the top of the fluid will help the illusion as well, I am trying that right now, Ill post the result.
I do think milk tends to be some what waxy looking, based on this picture I think adding the curvature at the top of the liquid will help, and perhaps I should add some cloudy-ness to the glass from the milk being poured in and sticking to the sides.
http://129.21.134.9/DSCF0053.JPG
:shrug:
BiTMAP
06-22-2003, 10:13 PM
also if u look at your milk model, the sides around the cylander are transparent too, while in the foto only the top is transparent in letting the light through. So get the light to play properly only from the top not the sides.
Waters
06-22-2003, 10:45 PM
I think that may have to do with the fact that in the photo the milk is being lit from almost directly above, but I'll test that out and see if your right.
webfox
06-22-2003, 10:59 PM
All previous comments aside, you won't see even the hint of a shadow of a spoon through the milk unless you have a very intense light source. Even skim milk is more opaque than that. You should get a glass of milk and look at it with a spoon present to make your comparisons.
What you've got looks like skim milk diluted with a nearly equal amount of water.
Just get a glass of milk, put a spoon in it, and see what it looks like. The only thing you'll see of the spoon is the edge of the bowl where it touches the inside edge of the glass - possilbly more if the spoon's handle were close to the edge, but not at the angle you have.
Much of 3D, as in much of most art, is giving up your preconceived notions of how things look and observing how they really are. Look at how many people draw mutated pears for noses. Look at how kids make the chimney 90 degrees to the roof when it's obvious that it's vertical, no matter the slant of the roofing. They draw from what they "know" rather than what they see. (and what they think they know is wrong, unfortunately - it's the fundamentals of stereotyping, but I won't go into the philosophical implications here.)
I'm not putting you down, nor your work. You're just making the same mistakes that all of us make early on. Take time to observe, though, esp. when you can set up such a simple model to explore right in your kitchen or at your desk.
Waters
06-22-2003, 11:16 PM
webfox- I see what your saying, and you are very right. Many a time in the past I have sat down and drawn something, thinking that the way I was drawing it was exactly how it really looks, only to find out later that I had made some rather obvious mistake. When we say we "know" how something looks, most of the time we mean to say that when we see it we will register it as being what it is, but if that thing weren't sitting right in front of us, we probably wouldn't be able to reproduce it accurately.
I started out this project just looking to test out this SSS, I wanted to do a thick liquid like milk, and I wanted to make sure that an object inside of the liquid would effect how the SSS effect looked. Having satisfied that part of my experiment I have been thinking about taking the spoon out of the milk. You are right that you probably would never see such a great effect in real milk, although in my picture I am trying to reproduce sunlight coming through a window for instance, and I have gotten almost as great an effect with sunlight on my own with real milk. But that aside, I dont think the spoon makes much sense sitting in the milk, so I guess I will just place it next to the glass. Unless someone thinks I should leave it in the glass.
webfox
06-22-2003, 11:37 PM
You could make chocolate milk. :D
though... that would make it murkier for SSS...
Good luck in your project. Keep us posted. :thumbsup:
aenema
06-22-2003, 11:44 PM
looking good :thumbsup: as far as the models go, this is just a suggestion that I think may make it look more believable, and that would be to make the glass less thick. whether you do that or not, its lookin better and better
Waters
06-23-2003, 12:01 AM
fakie- Thanks, actually, I just did exactly what you said about an hour ago. I made the glass a lot less thick, now the milk is at just about the very edge of the glass to the sides, I do think it looks a lot better less thick. Thanks for the suggestion, Ill post the result.
jellyfish
06-23-2003, 03:05 AM
Heh heh! Seems this project got a bit beyond what you originally intended it for. But I think you've been successful at creating the sss with the spoon shadow -- in fact, you've gotten several comments that it looks like a candle, so maybe you should revise it to be a votive candle, with flame! :)
Or, on the other hand, you could instead attempt to simulate some other liquid that isn't as opaque as milk. Maybe something that requires a spoon. How about one of those dietary supplement drinks, like FiberCon. That would allow you to try out putting grittiness in the liquid, and maybe a gradient effect of opacity as the fiber settles to the bottom of the glass. Maybe even some turbulence, and/or irridescence to the grains...
Man, now I want to try this out myself! :)
jellyfish
(BTW: I still haven't seen any miniscus (that's the lip thingie, right?) or bubbles... ;-P )
Waters
06-23-2003, 01:17 PM
http://129.21.134.9/milk016.jpg
Jellyfish- Theres the meniscus, I'm still not happy with it, I've modeled that lipe a few times, and it never seems to look right, I will try a few more times, and perhaps add those bubbles. I think your right, this project is getting beyond my initial experiment, so I think its a good idea to try on other liquids, or go for a candle ( since so many think it already looks like one :shrug: ). I'll brainstorm for a day or two and come of with another good SSS object to attempt, not something that has been tried before hopefully. Thanks for your ineterest.
Fakie- How do the walls of the glass look? Are they thin enough now?
webfox
06-23-2003, 02:50 PM
The walls look better... the glass itself looks like something you'd drink Scotch out of instead of milk. (Though scotch and milk is actually a drink if you can believe it. :eek: bleah ) Heavy bottom glasses like that are typically used in bars to avoid dropping and spilling of drinks.
I think the problem you're getting here now is compositional. The scene has very realistic surfaces, but the glass is not the typical tall glass with a light bottom you'd expect to hand a child with milk in it. The staging is rather static with the vanishing point of the grain disappearing dead center in your image. And your composition leads in from the lower left, runs upper right and out of the frame. Nothing really catches the viewer's eye and brings them around back into the image, so the typical viewer is going to glance at it and have their eyes taken right off of it again.
Personally, I think the milk should still be more opaque as even in your photo, only the first 1/2 inch (1.3 cm) looked to be carrying the light down through it.
Also, a slight reflection in the surface of the table top would add a great deal.
Just my 2 cents.
:beer:
It looks very good, though, and I think an average person would have to know that it's CG before they'd be able to spot it for what it is.
Waters
06-23-2003, 06:44 PM
Thankyou for your 2 cents, it really is great to have a place that I can get valuable input from.
You can't see the slight reflection on the table top? Its a glossy reflection, so perhaps it is too subtle, I'll try making the reflection more pronounced.
I think your right about the composition, it does need work, and then again I haven't changed the composition since I started this work, so I guess it has just been the thing I have been leaving till last. I need to put some thought into how to stage this and place the camera, and I think that more objects are needed to add spice to the picture visually. As far as a kids glass, its odd, but when I started making this I never thought of a child at all. I had more in mind an adult sitting down and enjoying the the treat after work. I was also thinking today about perhaps adding a bowl of ice cream. Maybe I am wrong, but shouldn't there be a subtle SSS effect with ice cream. Anyone think a dish of vanilla ice cream is a good idea, and would work well in this environment?
Here is an update with the spoon out of the glass ( I know I need to do a better job of positioning the spoon, I'm rushed today, and dont have time for anything more).
http://129.21.134.9/milk017.jpg
BiTMAP
06-24-2003, 12:43 AM
go with the ice cream and see if you can get the crystal edged translucent effect on the very tiny edge of the ice cream, also the bowl its self could be a thinner ceramic and use SSS on it (i know i have bowls that have that happen to them)
webfox
06-24-2003, 12:50 AM
Don't forget that frost that grows on it when it's been in the freezer a couple of weeks.
Man that stuff tastes nasty (at first).
:surprised
Aldaryn
06-24-2003, 07:19 PM
Leave no milk behind! :) Imo this is a great opportunity to excersise, and test your limits.
Of course, the ice-cream is perfect for an SSS "testimonial", but milk is cool too.
Advices: The milk still lacks transparency, no milk is totally translucient, or no milk - where I live.
What is your Renderer? - It would be ideal to use something like a "glossy refraction" responding to the translucient nature of the fluid. Milk is a mixture of water, and small particles creating the white color, and addig the opaque shading.
So to represent the "water" component, it would be useful to use some low level transparency, close to the surface.
This way the spoon inside the milk tutching the inner side of the glass would be "visible".
Another thing about the SSS: I think it looks like wax, because the SSS scale is a bit small. On top of the milk around the edge ot the "top" polygons" there is a darker line. This is typical of wax, but milk absorbs light slower.
Observe the image of milk itself, you don't really know it's SSS, milk just seems to be homogene in color, with a small amount of shading.
I think this is the problem. Try applying a bigger scale (or whatever ion your renderer) to the SSS effect.
Hope it helped. :) And Good luck!
Waters
07-02-2003, 04:19 AM
Hi,
I haven't had any time to work on this project over the last week, but I just added some changes to the scene, including a sss plant, and I thought I'd start posting to this thread again. I think I will still try doing some ice cream, so I'll be working on that over the next few days. I appreciate any crits on this new lighting setup, and the changes I made to the sss effect with the milk. Thanks.
:shrug:
http://129.21.134.9/milk018.jpg
webfox
07-02-2003, 04:53 AM
It looks very good right now. The alignment of the table wood texture to the camera is a bit disturbing.
The spoon's handle looks like it's floating.
And the cookie in front should be tilted toward the supporting cookie more. Right now it's angled right at the camera when it should be aligned so that the centerline of it falls on the points where it touches the table and it touches the other cookie. Then it should balance along that line.
It's also very, very clean... sterile... The glass and the pitcher should have some residue where the milk was poured. Some cookie crumbs would add a lot around them. The spoon looks like it should have a higher degree of specularity on it, too. Right now it's very dull. I would imagine I'd see nearly white, hard-centered hightlights on it somewhere, esp. considering the pitcher has it.
It's still looking very good, though. You can tweak it forever. You just have to decidee when you are willing to abandon your child.
KolbyJukes
07-02-2003, 06:05 AM
The milk is looking a bit thick. It'd be nice to see the light source casting through the milk.
-Kol.
Pufferfish
07-02-2003, 09:57 AM
It seems like the milk has no surface tension at all and I think there should be some. Now it looks just a bit too flat in that glass.
... anyhow, good job and this is interesting thread to read...
:thumbsup:
Waters
07-03-2003, 03:53 AM
webfox- Thanks for the excellent critique as always, and I agree with everything you said. I will adjust the specularity on the spoon material, add some crumbs, and see what I can do about adding some dirt to this scene. Thanks.
pufferfish- by the lack of surface tension, do you mean that it doesnt have the ridge along the sides of the glass from the milk clinging? In the past few posts I had this curvature in the milk, but it gives the milk a dark line around the edge, and I think looks less like it would in reality. Or perhaps you mean something else. How do you think the surface should look, if it will help me make this milk look better, than I would really appreciate the advice. Thanks.
KWAK- The milk does look thick now, but it looked a bit too thin before, I'm trying to play with finding a medium between. Ill experiment and see if I can get better results than what I have.
(B-HOLM)
07-03-2003, 12:05 PM
uhm I can't see what the plant should be doing on the edges of the table :surprised
well, if it's just like someone just placed it there temporarily, then add some dirt under it, 'cause there's a pretty big chance that it "spilled" some dirt on the way...
just a sugestion :)
and uhm, maybe playing a bit with transluency would maybe make the milk more real looking ?
webfox
07-03-2003, 03:05 PM
Do you have a fresnel shader applied to your glass objects in this scene? If not, you should consider it, if so, you might want to bump up it's intensity of effect.
Also, your milk doesn't look wet for some reason... have you added the meniscus to it? Also, be sure to give it a good specularity. Everyone keeps telling you more translucent or less translucent, and I think it has more to do with that it's not looking as wet as it could be. It's a tough call right now. :shrug:
Waters
07-04-2003, 10:06 PM
webfox- your right, it seems that everyone thinks the milk either needs more or less translucency. It seems to me looking at the milk, after you made that comment, that the milk seems to 'chalky', because you right.. it doesnt look very wet. I'll try adding some more specularity, and maybe some reflectivity, and see how that looks. I'm right with you about the spoon also, thats already changed. Ill keep tweaking later this weekend, have a good 4th of July!
Waters
07-08-2003, 06:45 PM
Ok, here is an update. I finally got the milk and glass to behave like we were talking about earlier in the thread ( so that the area between the edge od the glass and the milk is no longer visible). Hopefully I made the milk look 'wet'er' than it did before. I repositioned the plant (which has sss applied to it) to better serve the composition, and I changed the camera angle and specs. a bit.
http://129.21.134.9/milk018blur.jpg
webfox
07-08-2003, 07:17 PM
I didn't read what everyone was telling you to do with the glass, but it looks wrong now. You've even lost the dividing point where it touches the table. I'd back that up to where it was before, though the reflections on it are good now. Keep the reflection settings if you can.
It also looks like I can see through the backside of the plant's pot.
Of course, all of this is just my opinion.
:beer:
Waters
07-08-2003, 09:36 PM
It does look as if there is no back to the pot.. although there is, I'll see what I can do about seperating the pot from the background. Also, Ill have to think about how to create that division between the glass and table, I guess it looks as if the glass merges right into its relfection on the table.
Does anyone think the glass refraction looks better, or does everyone agree that I should take it back to the way it was?
Thanks for the crits., and keep them coming.
jdevin
07-09-2003, 02:16 AM
Have you considered using caustics for this? I think it would improve the shadows produced by the glass. If you set it up right it wont take much longer to render that a usual raytace render. Also the cookies seem too dark to me. If they were brighter they would stand out more. They blen in a bit too much for my taste. But its all personal preferance at this point. :)
Is there any dirt in the pot? Cause if there is I can't see it, I think it would be a nice touch.
Aldaryn
07-09-2003, 05:07 AM
Well, all the way though, the milk is getting milker, and milker by every render! :)
The problem with the galss might be the intersection of the milk geometry and the glass inner side, (Also this might be it with the table)
Or maybe it's because of a high IRO level, a glass object should have about 1,4-1,5 IRO.
What renderer are you using? I'll bet on Brazil, but I can't really tell. (Only of the nature of the glossy reflection) This would help a lot. By the way, using the standard Brazil Glass shader (if it's really Brazil) would be most suitable with the default settings. (and with a nice blend shader to add some dirt...)
You brought the plant into the front, aren't you? Imo the old version was better in composition, but this way the SSS is clearly visible... Hmm. :shrug:
The spoon shader is perfect. I knew something was wrong about it, but didn't figured it out before... Nice job.
Is there any dirt in the pot? Cause if there is I can't see it, I think it would be a nice touch.
Yep, a nice healthy amount of kitchenware dirt and stains would be great, some old milk spills, some bump map to the table, (sratches...)
This project is getting better and better. Walkin' the way things should walk... I think. :)
Levitateme
07-09-2003, 08:02 AM
did someone mention anything about crumbs? i thought i read that while skimming through peoples replies. but i think you could benifit from alot of crumbs, im eating oreos right now and there a mess. so get busy with that i thinks. also do you actually have milk in a glass pitcher? even my richest friends drink it out of the jug. im not high class i guess
Waters
07-09-2003, 08:42 PM
Aldaryn- Thanks, I appreciate your encouragement. Your right about the glass on a few levels. The milk gemeotry does interesect the glass, I did that intentionally for this render following the advice I received earlier in this thread. I think I'll will change the milk back to the way it was. The index of refraction does need to me lowered. Also, I must have pushed the glass through the table unintentionally, because you can't see where the glass ends and the table begins. After those changes I'll add a few more kitchen objects, and then its on to dirtying everything up!
Levitateme- Yep, time to make things dirty, and cookie crumbs are a must for sure! I do think they will help a lot. And no, haha, I dont drink milk from a glass pitcher, but the person I have in my imagination would. I have in mind someone, man or woman take your pick, who is wealthy and has an important job, sitting down and relaxing, enjoying the silence of his/her house and some milk and cookies. I hope the lighting makes it look like it is late in the day, the orange-ish light is spilling in from the left ( I had in mind that there would be a large window there).
:beer: Thanks for following along with me on this project!
webfox
07-09-2003, 09:35 PM
A rich person could afford a plate for their cookies.
;)
A little SSS on the thin edges of some everyday china would be interesting.
That'll give you a chance to work more with texture maps and possibly metalic finishes.
Maybe your person used to be wealthy and now his china is chipped or losing it's metal guilding around the edges... so many interesting possibilities now that you've begun to explain how your scene is being fleshed out.
Have fun with it!
Levitateme
07-09-2003, 09:54 PM
cool ill ok forward to your updates. also if the person had been dunking them in the milk already, there would be some dark type swirl that could be neat. and some crumbs setting on the top of the milk! well thats all i dont want to give you ideas and you be like "christ what else do i have to do to this image" ok cya
Waters
07-10-2003, 09:47 PM
thankyou for the replies, your crits are awesome! This is just a quick render, without any post- work, I just want to know if the texture on the table, bumpmap, works. I have dont think it does at first glance, but I'd appreciate any opinions otherwise. Also, I re-modeled the milk glass and made some small changes, is it looking better? The milk no longer interesects the glass, but the milk will still look like its at the edge of the glass unless i make the shader 2-sided. I think this way may be more realistic for the glass I modeled, but perhaps it isnt more fitting or pleasing. Let me know.
http://129.21.134.9/milk019test.jpg
Waters
07-10-2003, 09:47 PM
Also, there is dirt now visible in the pot, did anyone notice it?
Levitateme
07-11-2003, 12:07 AM
looks good, i think your bump map should go with the granins in the wood. i know nothing about wood but the direction the wood is going, its kinda weird seeingit come from the side is al. i like though. maybe some translucene on the plant? subtle though.
Aldaryn
07-11-2003, 04:42 AM
Bumpie, bumpie,... :)
But you really should give it a bumpmap following the grain of the wood, like Levitateme said:
This is because even with superior wood manufacturing machines, a 100% flat wood surface isn't possible, the draker parts of the wood are also stornger, and can't soak up as muck water, as the lighter, softer areas, so a slight bump will be created after the planks are manufactured.
Also you should leave the current bump as well, it reminds me of an everyday usage, or somethin, like little damaging caused by objects hitting the wood: So you should blend, (or in PS, multiply mix, or a shader that can do that) theese two, to get a nice bump result4
Keep it up! :)
Where is the dirt? :)
Waters
07-11-2003, 02:40 PM
Aldaryn- ooh.. I'm jealous of your knowledge of wood. :eek: . I just made another bump map for the scratches that appear on the surface of a wood table like this from silverware and common usage, ill post how that looks. Ill try what you said and combine the two bump maps and use that. You also think I should use a bump map with the grain of the wood? The surface of this table would have had to be sanded and coated with poly-urethane or something, would the texture of the grain still be visible?
Waters
07-11-2003, 06:43 PM
Here is where I'm at, I think its looking better, but let me know.
http://129.21.134.9/milk019test3.jpg
Youth
07-20-2003, 08:01 PM
Nice!
But in the flower what are the 6 red point? rendering error?
Levitateme
07-20-2003, 09:02 PM
your update is much betteri think. i like how bright it is now. just gotta get all them nuances in there now.
Error404
07-21-2003, 05:47 AM
hm... that spoon looks very odd, I think you might want to look at that model again. I think the "bucket" of the spoon should rotate upward a bit more.
webfox
07-24-2003, 09:56 AM
Hey! Where's our update?
We want milk that could refresh a thirsty man, no red dots, realistic plants, and a spoon that doesn't look like it got bent in the dishwasher.
Chop chop, dude!
;)
What'reyooo... married or sumthin'?
heheheh
(welcome to computer graphics)
Waters
07-25-2003, 08:17 PM
Hey, thanks for posting.. and wondering what happened to me. I got very distracted with the rest of my busy life, which I'm sure is something everyone that posts here deals with. I'm not married, but my girlfriend sometimes makes it seem otherwise... haha, good guess. I will try to finish this project up this weekend.. but I'm dropping this project after that to start working on an animated short. I have been wanting to make a short for a year or so now, and I think its time I got started. I think I really need to do this so that I can put together a demo reel sometime in the next year, and I would really like to enter into a few festivals.. someone I know recently did very well in a number of festivals, and has found work now as a result. Hopefully I wont get distracted, and I can post some early WIPs of my animation in the near future. :buttrock:
Krisc
07-26-2003, 01:51 AM
the wood is messed up. The bump map should run with the grain. I also think the milk needs to be a little whiter.
Aldaryn
07-26-2003, 05:45 AM
Hello there,
I was left without my Precious..., oh, I mean my PC thanks to a recent lightning stuck, and believe me, a girlfriend is way better. ;)
But, thanks to the insurance, this was only a minor setback, and a bad try to get me out to direct sunlight.... And a relative cheap way to get a faster PC....
So, I think your image is geting along veary well. The bucket renderer's indicator is a bit distracting although... Next time, please, wait a little more, it takes some time to realize it's not a rendering error, or somethig modelling.
The milk seems to be OK. For a CG milk, it's quite good. But the intersection of the milk geometry and the glas geometry stillshould be fixed, 'cause no glas looks like that... If you've left it that way, because of an illumination problem, try using caustics, SSS can recieve illumination information from it. (If it's Brazil, the rest of the renderers I don't really know in this manner)
If the wood is laminated, the current bump is great. The lamination kills the surface bump mostly... But still the scratches should be more pronounced, and more distinct, lamination bruises quickly.... But this is not true of enamel coating! That method leaves the grain visible. Or it has left it on my table...
This is all, I could come up with right now.
Good Luck on your demo reel! And finishing this project!
- A.
Icestar
07-26-2003, 09:05 AM
hey if you want your milk perfect, you know what to do, have a glass of milk!.......and maybe observe it a bit before you actually chug it down : )
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