View Full Version : Steampunk Myths and Legends Entry: Kjetil Molteberg
Molte 11-29-2008, 12:25 AM Kjetil Molteberg is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=17046)
Latest Update: Work In Progress: Model / Color Test
http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923611_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5528539#post5528539)
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Molte
11-29-2008, 12:39 AM
In case I get the time to actually wrap something up.
Its going to be really hard to get something going, I can only squeeze inn a coupple of hours a week into personal 3D durring my sparetime.
I started working on a scene a couple of years ago, but I shelved it.
So I decided to pick it up again, redo it, and convert the idea into a steampunk'ed theme.
I'm also going to try adding a coupple of characters into the scene to make it a tad bit more interesting.
Have spendt the last days after work converting models from maya to max and cleaning them. It has taken a shitload of time, but its gotto be done if I wanna use max for lighting and shading, which i want.
Still gotto do a whole lot more on keeping the scene as clean as possible tho..but it really pays off near the end, when your wresteling with technical problems.
Molte
11-29-2008, 12:44 AM
http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923056_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923056_large.jpg)
Technological
Molte
11-29-2008, 12:46 AM
http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923163_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923163_large.jpg)
Nature
Molte
11-29-2008, 12:53 AM
http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923611_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/17046/17046_1227923611_large.jpg)
Testing out what lighting scheme I wanna go for with the model, taking it through a full fusion comp.
Started very roughly to texture the model, trying to see where I can get away with using tileable textures / procedual maps etc..
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