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AnthonyGelinas
11-29-2008, 12:20 AM
second school work for my portfolio...

I making this guy to fit with my military bunker(posted in another thread)

taking reference from us army soldier, gangster weapon and a little of post-apocalyptic gas mask.

There will be no animations with this project but only maybe a travel camera animation.

almost textured but i need to repair the head and the coat...more detailed texture.

crits plz... i want to advance in this project.

Meekon
11-29-2008, 09:10 AM
There is some major problems with the arm anatomy. His arms are way to small and have no structure, bit creepy to look at.

Swift3D
11-29-2008, 09:25 AM
I really agree about the arms, they aren't big enough and they seem to curl round like they're a consistant rubbery material rather than jointed :S Also there's a stretched quad under the arm pit that looks a little worrying.

You've got a good attention to detail overall but in some areas you've over done it with the faces a bit (eg. I don't think each one of the tiny rims around the gun needs geometry etc.)

keep it up though :)