PDA

View Full Version : Modeling issue


htdog
11-26-2008, 11:59 PM
After I modeled my object in maya and sculpted it in zbrush, I came to realize at render time a group of 3 sided polygons screwed up my displacement map. Is there anyway I can fix this and import back into zbrush as a new base mesh while keeping the detail I created? Any help would be greatly appreciated!

http://img152.imageshack.us/img152/4556/hairsculptureerrorsz7.th.jpg (http://img152.imageshack.us/my.php?image=hairsculptureerrorsz7.jpg)

DustinBrown
11-27-2008, 02:51 PM
Yep, do a search for "zbrush retopologize"

-Dustin

CGTalk Moderation
11-27-2008, 02:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.