htdog
11-26-2008, 11:59 PM
After I modeled my object in maya and sculpted it in zbrush, I came to realize at render time a group of 3 sided polygons screwed up my displacement map. Is there anyway I can fix this and import back into zbrush as a new base mesh while keeping the detail I created? Any help would be greatly appreciated!
http://img152.imageshack.us/img152/4556/hairsculptureerrorsz7.th.jpg (http://img152.imageshack.us/my.php?image=hairsculptureerrorsz7.jpg)
http://img152.imageshack.us/img152/4556/hairsculptureerrorsz7.th.jpg (http://img152.imageshack.us/my.php?image=hairsculptureerrorsz7.jpg)
