View Full Version : Animation: Character with camera cuts
3DArtZ 06-17-2003, 05:22 PM Sorenson3 compressed, 1.9mbs
http://www.3dartz.com/WIPS/DCMBTest.mov
Just fleshing through the scene. I still need to add the hair and some more dramatic pauses between the actions.
Comments/crits welcomed
Mike Fitz
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clusterfuq
06-17-2003, 05:58 PM
seen this b4 i think.
couple of things, firstly the hair seems to move to soon, and too much, just draws the eye, which it shouldnt being a secondary motion and all. the second thing is the head seems to jerk back a bit much and stop to abruptly, maybe just lessen the movement abit.
apart from those, its looking cool. keep it up
tame2000
06-17-2003, 07:56 PM
Really nice so far! Some concise comments.
Shot 1) I agree with cluster that the hair starts it's motion too soon and to much...it should just be a secondary action.
On the first cut, imho, I think the elbows (upper arms) rotate too much...very unnatural. Another nice touch would be to offset the timing of when she grabs hold of her guns and an antic needs to be added to her fingers and arms. I like the attitude of her head tilt, the settle is nice at the end of the cut and I like your use of the cut to the next shot.
Shot 2) In the second shot I like the animation. Her hair is stiff when she swings her head (in contrast to the first shot), perhaps it could come over the shoulder. At the end of the shot I'd like to see the camera move down with her motion and a few more frames added to help antic into the next shot.
Shot 3) On the third shot the first thing I notice is that her head isn't facing in the same direction as the shot before.....either have her swing her head back at the end of the earlier shot, or???
Offset the timing of her pulling out her guns. Add more of an arch in her cog....much too flat (especialy with all her weight on one leg) and you lose the sensation of weight. Make the action more whip like, having the legs and cog pull the upper body and arms around....then finish with the upper body over shooting, just watch out for too cartoony an action. Definitely make her swing her right arm out more to pull up the gun in a natural manner and offset the time that the guns settle.
Something also isn't right how she comes up at the end. Maybe her left leg needs to be further back, more twist to the torso, follow thru.....more???
Nice model, nice animation, I'd like to see more.
Cheers
3DArtZ
06-18-2003, 12:13 AM
Hi guys, thanks for the replies!
I appreciate and will take note of the comments.
I'm still manuevering through the clip and think that stuff still definately has to be addressed, but like the way its shaping up so far!
thanks!
Mike Fitz
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