Geuse
11-25-2008, 11:03 PM
Hi all!
I followed Schleifer's "animator friendly rigging" series and wonder how you would implement a float attribute (I want to be able to blend it) to the "torso_ctrl" to adjust the level of stretchyness/squishiness in the spine. Right now it's able to squish when arcing his spine and I'd like to key that off. For those of you who aren't familiar with the setup I'm afraid I can't explain cause i don't understand it exactly how it's working. However it's all driven by expression so I'd like to know the way to write it and add it to that same expression.
I googled the web for similar setups but couldnt find one using expressions since they are easier to setup. I looked at Jason's forum and there was a question regarding the same issue, but it wasn't answered so I thought I'd try here as a last resort cause I would really like this feature, so pretty please you GODS of rigging, please help =)
I followed Schleifer's "animator friendly rigging" series and wonder how you would implement a float attribute (I want to be able to blend it) to the "torso_ctrl" to adjust the level of stretchyness/squishiness in the spine. Right now it's able to squish when arcing his spine and I'd like to key that off. For those of you who aren't familiar with the setup I'm afraid I can't explain cause i don't understand it exactly how it's working. However it's all driven by expression so I'd like to know the way to write it and add it to that same expression.
I googled the web for similar setups but couldnt find one using expressions since they are easier to setup. I looked at Jason's forum and there was a question regarding the same issue, but it wasn't answered so I thought I'd try here as a last resort cause I would really like this feature, so pretty please you GODS of rigging, please help =)
