PDA

View Full Version : HELP! (Depth Map vs. Ray Trace shadows)


blackseraphim
11-25-2008, 09:03 AM
Hi!
can i ask you guys regarding on the issues on this two.
is raytrace shadows good for very small objects because using depth map shadows
on very small characters and objects seems to output pixelated images. the solution
i have done so far is raising the resolution into 6000. would there any be issues regarding technicality on rendering (e.g. render time)
tnx in advance!

Peter

mister3d
11-25-2008, 07:20 PM
Hi!
can i ask you guys regarding on the issues on this two.
is raytrace shadows good for very small objects because using depth map shadows
on very small characters and objects seems to output pixelated images. the solution
i have done so far is raising the resolution into 6000. would there any be issues regarding technicality on rendering (e.g. render time)
tnx in advance!

Peter

It's strange you get a pixelation. Maybe you use your shadow map not economically. Bear in mind, that your lightsource should be a spot type and you should try to limit it's falloff to save the area of the shadowmap. Also you must have something like a blur parameter for your shadowmap.
Shadowmaps are used for memory optimisation and for rendering grass, fur, complex vegetation without alpha transparency. This is because using raytraced shadows will take to calculate too long, and often fur looks very bad with raytraced shadows as it's not supposed to be rendered with raytraced shadows.

blackseraphim
11-26-2008, 05:32 AM
tnx for the reply

CGTalk Moderation
11-26-2008, 05:32 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.