LuisNieves
11-25-2008, 03:03 AM
Good evening,
I'm creating some materials in maya 2008 for a WIP car rendering with mental ray and I found this issue, does anybody know an easy way to fix this situation?
http://www.lendesign.com/3dmodels/Shelby.jpg
Its a blinn glass shader; when I turn on refractions under ray trace options, part of the mesh just desappears, when turn off the option I lose big part of the glass effect in the material...
Thank you very much for your time.
I'm creating some materials in maya 2008 for a WIP car rendering with mental ray and I found this issue, does anybody know an easy way to fix this situation?
http://www.lendesign.com/3dmodels/Shelby.jpg
Its a blinn glass shader; when I turn on refractions under ray trace options, part of the mesh just desappears, when turn off the option I lose big part of the glass effect in the material...
Thank you very much for your time.
