ryankingslien
11-24-2008, 10:50 PM
Hello guys,
I have 3 ZBrush workshops coming up in the month of December. They will be hosted by the Gnomon School of Visual Effects as part of their Master Class series (http://www.gnomonschool.com/master/) from December 12th to 19th. The Classes will be a combination of downloadable videos and forum interaction...
http://forums.cgsociety.org/attachment.php?attachmentid=135406&stc=1 (http://www.gnomonschool.com/master/)ZBrush for Environments
This workshop demonstrates ZBrush’s advanced sculpting toolset for Environment Artists and is an important look at how to create backgrounds for Next-Gen games. We cover the following topics:
Blocking in your base shape
Understanding ZBrush’s brushes
Sculpting Concrete, Bricks and other environment textures
SubTools and Transpose Master
http://forums.cgsociety.org/attachment.php?attachmentid=135407&stc=1 (http://www.gnomonschool.com/master/)ZBrush for Character Artists
In this workshop, we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush. It is both a quickstart to ZBrush for character artists and a solid look at ZBrush’s sculpting toolset. You will learn the how and the why of ZBrush. We cover the following topics:
Interface
Tools and Documents
Brushes
Multiple Objects
PolyPainting
http://forums.cgsociety.org/attachment.php?attachmentid=135408&stc=1 (http://www.gnomonschool.com/master/)ZBrush in Production
In this workshop, we will look at how to get your sculpting out of ZBrush and into Maya 2009. We will explore the question of topology and how to get the most with the least. We will demonstrate a complete and fool-proof method for getting 16 bit and 32 bit displacement maps to work. We will also explore normal maps, ZMapper and how to make the most out of them. We cover the following topics:
Displacement Maps
Normal Maps
ZMapper
Topology
ZProject Brush
I have 3 ZBrush workshops coming up in the month of December. They will be hosted by the Gnomon School of Visual Effects as part of their Master Class series (http://www.gnomonschool.com/master/) from December 12th to 19th. The Classes will be a combination of downloadable videos and forum interaction...
http://forums.cgsociety.org/attachment.php?attachmentid=135406&stc=1 (http://www.gnomonschool.com/master/)ZBrush for Environments
This workshop demonstrates ZBrush’s advanced sculpting toolset for Environment Artists and is an important look at how to create backgrounds for Next-Gen games. We cover the following topics:
Blocking in your base shape
Understanding ZBrush’s brushes
Sculpting Concrete, Bricks and other environment textures
SubTools and Transpose Master
http://forums.cgsociety.org/attachment.php?attachmentid=135407&stc=1 (http://www.gnomonschool.com/master/)ZBrush for Character Artists
In this workshop, we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush. It is both a quickstart to ZBrush for character artists and a solid look at ZBrush’s sculpting toolset. You will learn the how and the why of ZBrush. We cover the following topics:
Interface
Tools and Documents
Brushes
Multiple Objects
PolyPainting
http://forums.cgsociety.org/attachment.php?attachmentid=135408&stc=1 (http://www.gnomonschool.com/master/)ZBrush in Production
In this workshop, we will look at how to get your sculpting out of ZBrush and into Maya 2009. We will explore the question of topology and how to get the most with the least. We will demonstrate a complete and fool-proof method for getting 16 bit and 32 bit displacement maps to work. We will also explore normal maps, ZMapper and how to make the most out of them. We cover the following topics:
Displacement Maps
Normal Maps
ZMapper
Topology
ZProject Brush
