plug3
06-17-2003, 07:20 AM
I'm trying to have a cloud texture slowly crawling over time. I have a particle cloud: I connected a particle sampler info (age normalized) to the Translate Y of the texture Placement node. It seems to work but what type of node should I use to modify the 'intensity' of that effect?
I saw an old tutorial that was using a 'time' utility node and an 'expression' utility node that seemed pretty logical:
time > time*intensity > translate Y (texture placement)
but I don't see those nodes in the Hypershade...
I saw an old tutorial that was using a 'time' utility node and an 'expression' utility node that seemed pretty logical:
time > time*intensity > translate Y (texture placement)
but I don't see those nodes in the Hypershade...
