Lasercade
06-17-2003, 07:08 AM
Hello,
I've been doing this over and over, but I can't seem to figure out what's wrong.
For some reason, no matter what skeleton I've used (either the premade RevE provided by 3dDave, or one I've built using the naming from the Maya export video) I have problems with the arms of my character. The model characterizes fine, but if I map a motion cap file to it, the arms are all wonky (the legs, spine, neck and head seem to follow the mocap perfectly).
I've tried everything I can think of to solve this.
Could a fellow Lightwaver/Motionbuilder please download my .lws/.obj/.fbx and see if they can figure out where I'm going wrong?
You can download the lightwave scene, with the model I'm using and the .fbx that I've exported here:
www.lasercade.com/kitten.sit (http://www.lasercade.com/kitten.sit)
I'd really, really appreciate it...
thanks!!
mm
I've been doing this over and over, but I can't seem to figure out what's wrong.
For some reason, no matter what skeleton I've used (either the premade RevE provided by 3dDave, or one I've built using the naming from the Maya export video) I have problems with the arms of my character. The model characterizes fine, but if I map a motion cap file to it, the arms are all wonky (the legs, spine, neck and head seem to follow the mocap perfectly).
I've tried everything I can think of to solve this.
Could a fellow Lightwaver/Motionbuilder please download my .lws/.obj/.fbx and see if they can figure out where I'm going wrong?
You can download the lightwave scene, with the model I'm using and the .fbx that I've exported here:
www.lasercade.com/kitten.sit (http://www.lasercade.com/kitten.sit)
I'd really, really appreciate it...
thanks!!
mm
