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Gail21Blitzy
11-24-2008, 06:11 PM
Hello, Been lurking on this website for a while and this little competition caught my attention.

This is my 1st draft (effectively) decided upon a "Man-eatting plant" type thingy. Still need to add proper textures, but that's purty much the modelling finished. If you can suggest any improvements or critique, that'd be awesome

http://i79.photobucket.com/albums/j136/Gail_Blitzy/art%20and%203D/monsterplants.jpg?t=1227550162

http://i79.photobucket.com/albums/j136/Gail_Blitzy/art%20and%203D/Untitled-1-1.jpg?t=1227550162

heavyness
11-25-2008, 07:07 AM
good start.

but, not really a "boss" character. on the scale of things, he looks pretty small. also, he needs a lair or environment. try to think the boss fights from the Zelda games. the environments always tie in with the boss.

Gail21Blitzy
12-03-2008, 11:29 AM
Thanks for the reply Heavyness - I've made the main plant a lot bigger and added a bit more to the back ground (got some vines). I'm struggleing a little with alpha maps, my understanding is that they are opacity maps. But when I apply one it dosen't completely block out what I want to get rid of, so you can still see the edges of the plane, if that makes any sence!? ^^;; any help would be awesome!

Gail21Blitzy
12-03-2008, 11:56 AM
Most recent render - I'm having some trouble getting my head around alpha maps, when I apply it you can still see the bits that your supposed to have blocked out!? and I'm not too sure how you export an alpha channel from photoshop to 3DSMax (I've just been using black and white JPEGs) any suggestions??

Pookytheloon
12-03-2008, 12:47 PM
Its looking good so far Gail2.
one way to get alpha's into Max from Photoshop is to save the bitmap as a targa (.tga) file.
It has to be 32 bit as opposed to 24 bit though. So put your black and white information into
a new channel in the "channels" part of your bitmap.