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View Full Version : Need help creating a soccer ball texture map.


RudeYuut
06-17-2003, 05:28 AM
Ok, I've been working on this for about a day already. I think I've tried just about everyway I can think of to create a soccer ball texture. (It's harder than it looks). I've tried creating a UV texture on the X, Y, and Z planes as planar, cylindrical and spherical maps and painting them in photoshop. All the versions end up jagged and uneven. I then tried to create it in illustrator, that way I would eliminate the uneven lines by creating vectors instead. Surprisingly putting a polygon and a hexagon together is very difficult, I mean I actually busted out my calculus book for this and still no results. More than likely I'm not taking into consideration that it's wrapping around a sphere, but I need a flat map in order to map it onto any surface or shape I desire. Absolutely any help, links, tutorials would be helpful. I have a deadline for Wednesday and I need about a day to render out the image. Thanks in advance.

Mauritius
06-17-2003, 12:05 PM
I would opt for a procedural shader (I have a RMan shader, should you be interested) or model a soccerball -- there's a quick two part soccerball tutorial (http://ourworld.compuserve.com/homepages/scorpius/) for Wings (http://www.wings3d.com/) by Anthony D'Agostino which results in an arbitrary high tesselated polygon mesh resp. an infinte smooth subdivision surface (whould your renderer of choice support this).
As Wings is free and exports to the most common formats, this may be what you're looking for.

.mm

RudeYuut
06-17-2003, 03:35 PM
I'm using lightwave, unfortunately renderman is not an option, thanks though.

healer
06-17-2003, 05:38 PM
I have only found two tuts to create a soccer ball in 3d max. I hope its helpful for you.:)

http://www.lightrays.de/html/tutorials/ball/soccerball_tut_eng.htm

http://www.suurland.com/tut_ball/tutorial_football.htm

Mauritius
06-17-2003, 10:20 PM
Wings exports to Wavefront OBJ (including UVs). Works like a breeze with Lightwave.

.mm

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