orlenka
11-24-2008, 09:59 AM
Hi everyone,
i have troubles when rendering an animated object animation with mental ray in 3dsmax2009. On a test sequence of 75frames, the object just turn around. The object is composed of flat surfaces and uses an A&D Material with glossy blur reflections.
For the rendering i'm using the Final Gather with custom presets. As i saw on several threads, i generate a Final Gather Map of the entire animation. Then i check on "read only FGMap" and render all my sequence. When previewing my sequence i see "flickering" on the object, like a lot of blur spots on the object. I try different kind of presets for final gather but the spots are still there. On still image it looks right but when animated it's hell! We thought here it's maybe the reflections that don't work but don't know how to modify the "interpolation" of my reflections during all the animation...
Does someone has an idea on how to render an animation of a reflective object with mental ray in 3dsmax2009? The reflections on the object are 3 - 4 boxes placed behind the camera with Auto-Illumination (A&D material). Light are a skylight and 2 photometric target lights.
Thanks for help :) Here are a still of the object and in the link below there's a preview of my problem:
http://www.remediaprod.be/previz/four/four.html (http://www.remediaprod.be/previz/four/four.html)
i have troubles when rendering an animated object animation with mental ray in 3dsmax2009. On a test sequence of 75frames, the object just turn around. The object is composed of flat surfaces and uses an A&D Material with glossy blur reflections.
For the rendering i'm using the Final Gather with custom presets. As i saw on several threads, i generate a Final Gather Map of the entire animation. Then i check on "read only FGMap" and render all my sequence. When previewing my sequence i see "flickering" on the object, like a lot of blur spots on the object. I try different kind of presets for final gather but the spots are still there. On still image it looks right but when animated it's hell! We thought here it's maybe the reflections that don't work but don't know how to modify the "interpolation" of my reflections during all the animation...
Does someone has an idea on how to render an animation of a reflective object with mental ray in 3dsmax2009? The reflections on the object are 3 - 4 boxes placed behind the camera with Auto-Illumination (A&D material). Light are a skylight and 2 photometric target lights.
Thanks for help :) Here are a still of the object and in the link below there's a preview of my problem:
http://www.remediaprod.be/previz/four/four.html (http://www.remediaprod.be/previz/four/four.html)
