View Full Version : tire modeling help !
sebek27 06-17-2003, 02:52 AM i followed this tutorial:
http://www.cartesiuscreations.com/odds/tutorials/tire_tutorial/tire.html
but at the end part when you bend the shape, mine gets all messed up, can you please help me with this ? is there a way i can create a tire using array from what i have so far ?
here is what i have:
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you have to duplicate length wise
and then bend it shoudl work fine if you have all the distances right.
Peoples
06-17-2003, 08:08 AM
:deal:
Tire thread (http://www.cgtalk.com/showthread.php?s=&threadid=32320&highlight=tire)
Some serious info on tire modeling - in fact, I think this is the thread Cartesius is referring in his tutorial.
Cartesius
06-17-2003, 10:35 AM
@sebek27: You have to duplicate the segment along the Z-axis and then group them before adding the Bend deformer.
@Peoples: Yes, that's right, that's the thread that provided me with the necessary info:)
/Anders Kjellberg
sebek27
06-17-2003, 12:19 PM
cartesius: I created 50 duplicates and then grouped them into one; now i add bend deformer and i tried bending in 3 different ways and this is what I get:
sebek27
06-17-2003, 12:22 PM
!
knight42
06-17-2003, 12:37 PM
Sebek - try looking at the tutorial on my site - you're not far off, but you might have the hierarchy a bit wrong. I pinched Peoples' idea :) so it should be right.
tyre tute (http://www.knight42.fsnet.co.uk/c4d/landrover/tyretut/tyretut1.htm)
J
Cartesius
06-17-2003, 12:45 PM
Just scale the deformer on the Z-axis so it covers all of the segments and you should be OK. See the image on my site (in the tutorial) just below the image showing the Duplicate dialog.
/Anders
sebek27
06-17-2003, 02:33 PM
warp deformer worked better... now i need to tweak the tire
huh ? my image is 19.7kb and it won't attach says needs to be under 20k ! i'll make it smaller i guess..
randyrives
06-17-2003, 02:57 PM
Glad to see you got it worked out. If it is not already in a hypernurb try adding one to help get a little more rounded look.
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