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View Full Version : Vehicle : Dodge Viper GTS


satans8937
06-16-2003, 10:44 PM
I've been working on this for a while now, but i forgot to post it up on here :shrug: It' designed with GTA:VC in mind, so the polycount isn't much of an issue, but i'm going to try and keep it relatively low. Anyway, on with the pics:

http://www.lod3d.net/pic/ViperGTSII-6.jpg
http://www.lod3d.net/pic/ViperGTSII-8.jpg
http://www.lod3d.net/pic/ViperGTSII-9.jpg
[Note that the polycount in the top pic dosen't include the undercarriage or the engine, the count was made at an earlier stage in the car's development]

It's entered in a competition on SMcars at this thread (http://smcars.nd4spdworld.com/forum/viewtopic.php?t=3019&postdays=0&postorder=asc&start=0), if you're registered there you can go see who wins. I'll probably announce my position here when the comps done anyway. Any C+C would be appreciated, thanks!

Turk
06-16-2003, 10:51 PM
GTA3 can handle 4500+ polys?!

satans8937
06-16-2003, 10:54 PM
GTA3 can handle up to 60,000+ polys. Someone called jackrabbitz made a ViperGTS at around that count, and it runs quite smoothly on my new and old PC. Gets a little jumpy when there are3 or 4 onscreen at once though..

Short_Fuse
06-17-2003, 04:38 AM
Very nice model indeed. Nice and clean lookin, well done.

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