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Comlock
11-22-2008, 01:01 PM
Arthur Gil Larsen is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=16835)

Latest Update: Final Image: Final image
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1231450337_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5605360#post5605360)

Comlock
11-22-2008, 01:15 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227359740_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227359740_large.jpg)

This might be very cliché, but I was thinking of a robotic ape creature coming trough a huge crowded 1800s looking city street. The vehicles would be "horse wagons" pulled boy some sort of robotic creatures. Maybe the ape would be holding a lady in his arms. That would be very King Kongish, but maybe it would work as a a nice twist to it. Not sure yet.

I'd like the ape to feel very much like a massive train, so I wanted to include lots of stairs that would in a way symbolise railroad tracs.

Crits and comments always welcome =D

Comlock
11-22-2008, 01:17 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227359866_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227359866_large.jpg)

Some thumbnails

Comlock
11-22-2008, 03:09 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227366552_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227366552_large.jpg)

I changed the concept abit.

Comlock
11-22-2008, 08:08 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227384496_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227384496_large.jpg)

Changed it to the battle between Chimera and Pegasus. Haven't added the robotic elements to them yet thogh

Try
11-22-2008, 09:40 PM
Hei Artur.
This is looking just splendid!
Very dynamic the last sketch.
Good luck buddy!

Goul
11-22-2008, 09:44 PM
Amazing sketchs man

This battle looks already really spectacular :buttrock:
I stay tuned

MartinNielsen
11-22-2008, 09:52 PM
This looks very promising :thumbsup: Great poses on your characters.

Comlock
11-22-2008, 10:03 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227391383_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227391383_large.jpg)

Thanks alot for the great comments guys.
Glad you found it dynamic =)
Started adding some robotic elements on the horse. And testing it out with some redish colour for now

paperclip
11-22-2008, 10:12 PM
Very cool! :thumbsup: I suggest trying to clarify the silhouette on the horse though, particularly around the wings- it's not coming off very clearly around that area. I love the colours and the composition though. Keep going!!

autaux
11-23-2008, 01:24 AM
Only real crit on this would be to make pegasis WAY closer to the viewer in the foreground, maybe enough so that hes about to hit the camera. Could even have some small props being flung towards us (like in the movies) ;)

Rupy
11-23-2008, 08:14 AM
Arthur thats one nice shot, love the concept aswell, cheers and goodluck

Rupy

nwiz25
11-23-2008, 08:23 AM
lovely composition! :bounce: i would like to know .. is pegasus tripping over? .. fallen down already? .. if yes .. i think adding the area/point of impact with debris flying would make it more evident .. also .. i can see some little creature thingies scurring around .. why not 'toss' one of them as well :p
overall .. this is getting pretty intense and very very interesting!! :buttrock:
good luck mate! :thumbsup:

Comlock
11-23-2008, 10:51 AM
paperclip: Thanks for the crit. You're absolutley right. I'll do that=)

autaux: Great idea. Never saw that at all untill you mentioned. Will do! =D

Rupy: Thanks alot Rupy =D

nwiz25: Thanks alot for the crit=) Yes, Pegasus is tripping over and falling down.
I'd love to toss those "little" spider things around because of the Pegasus' impact.
Why didnt I think of that before^^

paperclip
11-23-2008, 10:56 AM
I dunno about making the Pegasus closer, it would disturb the sense of scale, which I think is pretty good right now. Just have small people around him/running off, maybe?

Comlock
11-23-2008, 11:06 AM
hmm. I was thinking of scaling him a little bit more so you got the feeling that he was closer to the camera. Made some scale changes on Peg allready. But not quite sure wich works best:

http://www.comlock.net/drawings/scale.jpg

Comlock
11-23-2008, 11:36 AM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227440163_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227440163_large.jpg)

I drew some selfcritisim on top of my paiting including a bunch of suggestions I got from the forum members (Thanks again! =D)

After looking at the scaled and non scaled version of pegasus, I decided to keep him tin the original size now. It did loose some dynamics and it also gave less room for the debris to fly around. (And I do want to have room for tossing those "spiders" around ^_^)

NinjaA55N
11-23-2008, 02:05 PM
Awesome piece from the start! My only suggestion at this point would be to bring of the creatures closer to the camera, maybe even a bit behind the camera.. so the perspective would be more exaggerated and the viewer more in the middle of the whole action. Good luck and keep up the good work!

varma
11-23-2008, 02:12 PM
Heihei Comlock!
I really missed this thread, lots of brillinat activity in here!
The concept is very huge and massive, I like the sense of scale you got there, and
the stortelling is groovy!
Subscribed!

Gass i bånn!
:thumbsup:

am7
11-23-2008, 02:23 PM
Hey Arthur! Looks great, you'r off to a good start here. I know this is still early so I wont give you any specific crit's. But I agree with Ninja, putting the camera right in there where the action takes place could be nice.

Keep it up!

Comlock
11-23-2008, 07:53 PM
varma: Thanks for the comment norlænning! =D

NinjaA55N and Atle: Thanks a bunch for your crits and comments! You two certanly have a good point there. It definatley makes it look more intresting. I tried earlier to resize and move Pegazus closer to the camera, but it was hard to get the same dynamics elements into the image. I also wanted to have room for more debris flying out closer to the camera as well as having those "spiders" flying off screen close to the viewer.
paperclip also commented that the resizing wasn't nescesairy, so there! hehe
Maybe I'll do it if I find I way to make it work. I also tried to move the wings so it went past the camera but it I couldent find a way to make it look for now. I'll definatly keep this in mind If I find a solution for this.

Comlock
11-23-2008, 07:58 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227470322_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227470322_large.jpg)

Starting to build up some details on the background elements.

I also want the poor spiders to have a constant smileyface. So even if one of them have fallen upside down and cant get up, or is thrown out of screen they still have a smile on their face because its basicly the only expression they are able to do=)

paperclip
11-23-2008, 08:13 PM
v


paperclip also commented that the resizing wasn't nescesairy, so there! hehe


haha. :D Don't take my word for it, Ninja A55N is a far better artist than me, so listen to him. One thing you COULD do is have a more aerial view of the battle, that way you could get closer while keeping a distinct idea of what's going on...?

Comlock
11-26-2008, 03:01 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227711678_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227711678_large.jpg)

Did some quick studies so could feel more comfertable drawing horses. I do really want to have legs on pegasus.
(and hind legs on Chimera as well =))

Comlock
11-28-2008, 06:29 PM
paperclip: oh my. Ninja A55Ns stuff is absolutley breathtakin =o
I skeched in another version earlier were the horse was closer, but it was hard getting the same dynamics I wanted. Also I want to have some free space for the spiders in front beeing tossed around =D

Comlock
11-28-2008, 06:32 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227897125_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227897125_large.jpg)

Starting building up details on the head

Comlock
11-28-2008, 06:34 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227897245_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227897245_large.jpg)

Here's some of the stuff I've been doing since the last image

-Legs for pegasus and chimera.
-Fixed and added the details on pegasus. Made a tail
-lighter colour on the fence so it doesent stand out to much
-starting detailing the heads on Chimera
-smoke/steam from chimeras chimneys (should probaby rotate them more backwards and make the steam more obvious)
-lower contrast on Chimara compared to Pegasus to get better depth
-sketching in more "spiders"
-More debris and "spiders" thrown out

MartinNielsen
11-28-2008, 08:22 PM
Excellent progress :thumbsup:

AUMAKUA
11-30-2008, 09:32 AM
wow ! killer shots, the composition is really powerful ! keep it coming :)

nwiz25
11-30-2008, 01:45 PM
yup yup!! KILLER! is definitely the word! :applause:
this piece is getting better n better! :bounce:
i love the green eye light a lot! .. in fact .. speaking of which .. how about 'bouncing' it off onto the floor and a tinsy weeny bit on the spidey nearby? ... i hope i'm sounding utterly demanding :blush:.. but now it's like .. a super playtime with your entry .. :p :drool:

all in all .. awesome!! :thumbsup:

authentic
11-30-2008, 01:47 PM
impressive point of view

Epsilorn
11-30-2008, 03:08 PM
it's coming out quite nicely

DimitrisLiatsos
11-30-2008, 03:11 PM
Arthur Gil Larsen is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=16835)

Latest Update: Work In Progress: changes and details
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1227897245_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5527914#post5527914)


Wow...your camera angle is simply ..fantastic...:bounce:

Comlock
11-30-2008, 06:21 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228069285_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228069285_large.jpg)

Here's some more updates.
Hopefully it could be finished next week because im getting so busy with other stuff after that
---------------------

-repainted the heads for Chimera. Raised the head as it was earlier in the concept sketch because it felt more wild and threatening

-changed the pose and anatomy on Pegasus. Painting with Less contrast on unimportant parts.

-More smoke and direction on the clouds to try and get more energy into it

- desaturated everything exept the heads of the animals closer to a red palette. I thoght the image was starting get to colourfull.

-tighten up the spiders and people in the streets.

-flagpoles on top of the buildings to get better framing objects

-fixed some perspective mistakes

-damage on the stairs

Comlock
12-02-2008, 12:25 AM
Wow, thanks alot for all the great comments.
Really great to hear that many of you liked the composition/camera angle for this one.

nwiz25: That sounds like a good idea. I will add some more bounce lights from the green eye of pegasus. I'll try to be subtle with it, because I also want that green alone to work as a focal point. But I'll definatley will get some more bounce lights in there in the next update.
Thanks=D

Ros1
12-02-2008, 12:51 AM
It looks really great for me, i love the dynamism of this scene :)

MartinNielsen
12-02-2008, 07:37 AM
Getting better and better for sure :thumbsup: This is definitely another favorite of mine :)

lioration
12-02-2008, 11:06 AM
Hey Arthur
Well, it's one of my fav piece around. I admire your research process- it's reflecting the knowledge you have of composition, anatomy, atmospher, coloring... you name it.
love the scale of this picture & the small details. love the cool design.
a quick crit: I wish there was more on an arc between the body & the head of the Chimera. for now it's feel a bit stiff to me. maybe you can just do it with the back head just to brake the symmetry between all three heads.
wish you good luck- it's a winner if you ask me...
Lior

M477
12-02-2008, 12:51 PM
Really nice work, the detail is fantastic allowing you to see more than just one story which is great! All I would crit, is in the second to last painting you show the dragon head and the chin of the lion over the steps whereas in the last painting this has changed. I think it was better to see the dragon head, and the chin over the steps helps place Chimera in the scene more. Only minor things, but top notch work in all, well done!

Anatomista
12-03-2008, 01:38 PM
I really like this piece, speacially the design of the city. The colors also fit perfectly to the theme. My humble suggestion is to try do darken a bit more the sky with grey, since I believe there would be a gigant amount of steam been released as there must be a large amount of combustion to make these big monsters move. I know it doesnt have to be that plausible, but visually may look interesting.
Anyway, it is great so far! One of my favourites.

ohitsallama
12-03-2008, 10:01 PM
I love the energy of this. Full of energy. I can't wait to see how you progress with it.

Donglu-LittleFish
12-04-2008, 05:03 PM
Love the composition and the colors! Keep it up! :D

vichar
12-05-2008, 06:40 PM
Great poses on your characters

Comlock
12-06-2008, 09:02 PM
Thanks alot for the comments! :cry:
(I just had to try out that smiley. I didn't really cry! But im glad for your comments^^)

lioration: thanks. Yeah, you're right. I think I'll make better arcs on the head. It's so easy to just accept things when im working that loong on an image.

M477: thanks. Yes, I changed the head down over the stairs earlier to make it look more like it was in the scene like you said. But I later decided to move it up again, because I was getting comments that the pose didnt look as wild/energetic and threatning as my earlier blockings. So I just had to choose=) Maybe there is another way I can get some overlap on those stairs.

Anatomista: Thanks. Good idea. I will definatley try to get more smoke in there. The huge negative space the sky is making is really takinng alot of focus when I see it in the thumbnails. So getting it darker with smoke would be a great idea I think=)

Zephyri
12-07-2008, 07:12 PM
Wow! This is a brilliant entry! I love your view point, like everyone else, gives a real sense of drama to the piece! I have to say I preferred the earlier version of the lion head you had on the chimera, the chunkier look felt more believable that it could do serious chomping damage to the pegasus - the lines didn't echo those of the had behind it as much eiher, which was more visually interesting. Love the new goat head though, that rocks as does the red eye colour!

I also didn't realise that was pegasus until I read the comment, believing it to be a dragon from the wings and head shape. Perhaps some hint of horse-like ears or a mane might help the instant read better?

Your colour choices are fantastic as is the atmospheric depth!

Comlock
12-07-2008, 08:05 PM
Than you Zephyri!=)
You're right, I should change those wings. I'll try to build on some extra fetaures on the head as well to make it look more like a horse=)

As for the earlier Chimera head. I got crits for it because it looked more like a bear and was basicly made of flat edgy shapes put together with not much feeling of "Steam Punk" It also lacked the wildness and the energy that was in my rough blocking. I'll see what other changes I could make on it. Don't really feel like going back to that old bear head thogh, hehe ^^

Coldrum
12-08-2008, 03:24 AM
I like your Compositions :) nice lighting too .. good luck!

walrus
12-08-2008, 03:57 AM
This is looking really nice so far. The angle and the colors are really nice. I agree with Sam's comment about the Pegasus not appearing equine enough. I think that adding the ears, as she pointed out, and also emphasizingthe distinctive shape of the legs could help. As for the chimera, the third (the rear) head is getting a bit lost. Initially it reads as just 2 heads. Maybe adding in an eye for the read head could help.

Anyhow, good luck, and thanks for the input on my thread!

Comlock
12-08-2008, 09:17 PM
Thanks Coldrum and Michael =)
I'll try add those ears and some more horse features on Pegasus.
Thanks for mentioning about the eye on the dragon head on Chimera. I don't know why I didn't think of that in the first place^^

Ferx
12-08-2008, 09:30 PM
Hey Arthur,

Awesome concept my friend :D Love the perspective and the really dynamic action in your image. The designs for Pegasus and Chimera are superb. The lighting mood and enviroment for the image puts a really great touch on your concept.

Maybe the front legs of pegasus need to be in other angle, with the hooves resting on the ground, ready to defend himself and give a kick :D , but is really a minor detail :)

Hope you have time to finish the concept, one of my favorites! Again, awesome work like always!! Cheers my friend!! :beer:

Comlock
12-08-2008, 09:33 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228772033_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228772033_large.jpg)

I had some earlier critics that the "spiders" faces didn't fit quite into the dramatic piece. The facial design on them was a bit too simplistic as well for this piece I think

I did some small re design on them.
I still want them to have a constant smile on their face (because they just happened to be manufactured that way)
but at the same time it should be a more creepy and bizzar in a way.

So here's the EdderChoppers:
(comes from the norwegian word "Edderkopp" wich means spider)

Comlock
12-08-2008, 09:43 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228772614_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1228772614_large.jpg)

Here's some of the changes I made on the Edderchoppers in the piece.

I really wanted to have one of them fallen over, but was unable to stand up again. Yet, it had this creepy smiling face on. So it looked like it was ok. Same for the rest of the "spiders" /edderchoppers. they're mostly all beeing destroyed.
But sadly, it's seems like they're all doing just fine because they were only manufactured with one look on their face.

HumbleHenk
12-08-2008, 10:12 PM
What can I say other then I like your contribution to this challenge? Nice complexity in movement and details. Action combined with some humour is thoroughly enjoyable if done right and you've succeeded quite well. ^_^ Tough competiton indeed.

Ferx
12-08-2008, 10:26 PM
Hey Arthur,

You are working hard :D Like your idea for the Edderchoppers.
I dont know, maybe a bit more square "mouth" to avoid a bit the smily face, but they look cool now :D

Comlock
12-10-2008, 02:08 PM
Thanks alot for the comments HumbleHenk=)
Fernando: thanks man =) I'll try to tighten up the Edderchoppers on my next update.
Probably has to be my last update because on friday im set for vacation and heading up to Norway and my family humans people.

varma
12-11-2008, 09:55 PM
Nice way of storytelling and very cool sketches! and I like the color scheme a lot!
Looks like you keep your "crayons" in a very good condition!
Keep up the great line!
:thumbsup:

gplzth
12-11-2008, 10:49 PM
You know I prefer it with the dragon on the right. Being an English speaker, my eye starts at the left, and goes right, and then the curve of the dragon's neck whips my eye back around the the left. With the curve on the left and the flat building on the right, it feels funny.

2 cents.

Also, sweet.

Comlock
12-12-2008, 05:12 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1229101953_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1229101953_large.jpg)

Again, thanking you all for the crits and comments. They've all been helpfull to me.

Some of the changes:


-fixed the positions on the teethes on the lion head

-More smoke to frame in the picture more. It also tones down the big negative space shape the sky creates when it's viewed in thumbnail size.

-repainted the spiders

-raising the shoulders on Chimera, since lions shoulders are placed higher and it was making a tangent on the goat ear.

-painted more feather looking wings on Pegasus

-change some details in Pegasus' face. I tried to draw numerous of ears for it to make it look more like a horse, but it only made the design of it
more complex and the silhouette less clear. I changed the mane so it appeared more like hair.

-some more structure on Pegasus' legs.

-flipped the canvas since it makes more sense for people reading right to left.

Comlock
12-12-2008, 05:14 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1229102079_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1229102079_medium.jpg)

This image tells the steampunk version of the battle between two creatures from Greek mythology.
Pegasus, the flying horse with wings. And Chimera, a monster equipped with the head of a lion, goat and a dragon.
According to the legends Chimera was defeated by Pegasus, but I wanted this image to show a more dramatic moment
where Pegasus who is usually assumed with flying and grace is now pushed down the image with all it's weight, while Chimera is the superior one placed higher above in the middle of the attack.

as a little side story I wanted to include the "sad/fun" situation on the poor steam punk Edderchoppers "spiders"
Machines manufactured with a constant "smile" where their main task consists of pulling carried.
Smiley faces were made on them to make them appear as friendly and to make people happy, even though the majority complained that they were rather creepy looking instead.
numerous of Edderchoppers are getting destroyed during the battle. They are all terrified and overwhelm by agony. But from the look on their face, they seem to be doing just fine! =)

W-I-L
12-12-2008, 05:23 PM
very nice entry.

Coldrum
12-13-2008, 01:00 AM
I just had a thought... I know it's rare.. I think if you had the centre head as the main one and the others secondary.. kind of forming a triangle, it may read better. It's just that all 3 heads are pretty much on the same plane. So the centre head would be attacking first, the furtherest head maybe attack from the top and the closest coming up from the bottom. This may help to make it more dynamic. They would need slightly longer necks tho. best of luck :)

MartinNielsen
12-13-2008, 02:31 PM
Nice entry. Good luck :)

Comlock
01-08-2009, 08:42 PM
W-I-L,Coldrum and Martin: Thanks alot for the crits and replies=)
Things are getting quite hectic in animation school right now, so I'll see if I have some time to do some fixes in the weekend.

Comlock
01-08-2009, 09:32 PM
http://assets.cgsociety.org/challenge/entries/22/16835/16835_1231450337_medium.jpg (http://assets.cgsociety.org/challenge/entries/22/16835/16835_1231450337_medium.jpg)

Software: Photoshop

This image tells the steampunk version of the battle between two creatures from Greek mythology.
Pegasus, the flying horse with wings. And Chimera, a monster equipped with the head of a lion, goat and a dragon.
According to the legends Chimera was defeated by Pegasus, but I wanted this image to show a more dramatic moment
where Pegasus who is usually assumed with flying and grace is now pushed down the image with all it's weight, while Chimera is the superior one placed higher above in the middle of the attack.

as a little side story I wanted to include the "sad/fun" situation on the poor steam punk Edderchoppers "spiders"
Machines manufactured with a constant "smile" where their main task consists of pulling carried.
Smiley faces were made on them to make them appear as friendly and to make people happy, even though the majority complained that they were rather creepy looking instead.
numerous of Edderchoppers are getting destroyed during the battle. They are all terrified and overwhelm by agony. But from the look on their face, they seem to be doing just fine! =)

themightym
01-09-2009, 08:49 AM
Your image is filled with movement, really cool! It has alot of impact!

Comlock
01-11-2009, 03:37 PM
Thank you themightym =) glad to hear you liked the movement in it

showkunz
01-11-2009, 05:01 PM
Wow!I love the movement into your work.Good luck.

Comlock
01-20-2009, 08:44 AM
Thanks a lot showkunz =)
Means alot when it comes from a great artist =D. Love your work

varma
01-20-2009, 08:55 AM
Congratz on finishing! Really astonishing work, hope you can upload it to your Portfolio
soon, I really wish to see all those nice details!
Good luck!
:)

Comlock
01-22-2009, 09:02 PM
Takk, varma =)
that's a good idea, I'll should definatley add a higher res version on my portfolio.
There are some small details that get lost on the shrunken one.

:beer:

llama-d
01-22-2009, 10:30 PM
Wow, this piece has a lot of character and style. I love the action and the brush strokes.

Comlock
01-27-2009, 12:08 AM
Thanks Lah=) Glad you liked it.
Good look with your entry as well, it's looking great :wip:

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