View Full Version : Wip: Jackie at the bus stop
sanciok 06-16-2003, 08:26 PM First post here guys!
I posted this link alredy in the WIP section... but i didn't have much feedback...
I'm trying to learn how to animate... here is a couple of test i did on a character i modeled a while ago...
every advice is welcome!!!
Face expressions are ot animated, and also hands are almost unanimated!
Here are the animations (divX needed).
http://space.virgilio.it/millo709@virgilio.it/images/Jackie1_b.avi
http://space.virgilio.it/millo709@virgilio.it/images/Jackie2.avi
http://space.virgilio.it/millo709@virgilio.it/images/Jackie1.jpg :wavey: :beer:
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sanciok
06-17-2003, 08:41 PM
Just like Pink Floyd would say: "is there anybody out there?":rolleyes: :wavey:
ankheilw
06-19-2003, 03:51 PM
Hey Sanciok,
Sorry I only have time to comment on the first animation.
I think that you have a good overall start. The posing looks pretty good and the stylization of the character can make for some good animation. The walk looks as though his center of gravity is shifted way back over his heals (maybe a stylistic choice). The whole animation looks as though he is hitting his poses. All of his joints come to rest on a particular frame. Try offsetting some of the keys and give him some overlapping motion and follow through. A good place to start would be with the up and down motion of the hips on the walk. Offset that 3-4 frames later than the foot falls to give him a bit of weight and recovery in his steps. The only other thing is the look to the right when he stops. Why over the shoulder.
Looks like a good start.
Good luck
Woodman
thesaint
06-26-2003, 09:18 PM
Your pink floyd plea got my attention.
Actually, i can kind of see why there have been few comments, i watched it and thought, well... there you go. I have nothing to say about that.
Actually, since there is a beat involved i personally didn't mind the 'hitting the pose' thing, though i respect and understand ankheilw's position.
Just two things were needed for me to be happy with. First was the 'drum' punches. One of them makes his arm go out straight. If you punch the air right now you will notice that your arm never gets to full extension, and if it did, you are probably hurting pretty good. That arm should go 'nearly' fully extended. It would make my elbow hurt less watching it.
Second thing is the compression on the landing. Too much. He should be stiffer. You set the character up as someone very definite by the way he jerks to the music (which, by the way is to your credit!) that landing goes against this by making him floppy and rubbery. Just make it a little stiffer and put that on your reel. I liked it a lot.
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