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Kahenraz
06-16-2003, 09:19 PM
Hey all, I'm new to wings3d and need some help understanding the viewport movement mouse/key combos. I'm a max user myself and am not at all comfortable working without my gizmo :eek:. I am however open to new programs and am interested in learning the wings3d workflow. Help would be greatly appreciated.

BazC
06-16-2003, 10:26 PM
Go to Edit>Camera mode and you can set it up to work like Max, you should feel right at home :o) Also z, shiftz, x, shiftx, y, shifty to view along axes. r for reset view, select feature and press a to aim or shift a to frame. - Baz

Kahenraz
06-16-2003, 11:33 PM
What about scale/rotate/move?

SheepFactory
06-17-2003, 12:10 AM
just assign move\rot\scl to hotkeys , its much faster than right clicking and picking from the menu everytime you wanna move something

dAfTiE
06-17-2003, 12:12 AM
No gizmos,but you can set hotkeys for translation and stuff.
To set a hotkey,just open the menu to the command you want to hotkey,
and then just press the insert key,and then the key you want the hotkey to be.
You can set the same key for every mode as well.
Just enter the mode you want and repeat the steps above.
It can take a little while to set everything up and get used to how it works,
but once you get there it's just blazing fast :)

Oh,and check out the help menu item and see what it has to say about default commands.
Pretty nice feature :)

Kahenraz
06-17-2003, 12:30 AM
ok, ok. Now I want to bind vertex, edge, face, and element selection to 1,2,3 and 4. I see the 4 icons on the top, but cannot find it anywhere in the menus.

Kahenraz
06-17-2003, 12:48 AM
Is there a chamfer tool?

sketchyjay
06-17-2003, 06:25 AM
get the manual here.

jstro thread on wings dev forum (http://pub33.ezboard.com/fnendowingsmiraifrm3.showMessage?topicID=258.topic)

It's a bit dated but has enough to get you into the software.

I am working on a temporary update to this manual which should be up soon. this will have info on UV mapping section.

jay

BiTMAP
06-17-2003, 07:17 AM
hey, I have had nothing but well, okay, No, I just can't assign hotkeys for commands (like I would LOVE to have a hotkey for Connect points)... any help?

sketchyjay
06-17-2003, 09:51 AM
2 different tricks

select some edges. Now if you it the number keys 1-9 it will produce a like number of cuts on each edge. Now if you hit C it will automatically connect the cuts together. allows for quickly adding detail. hit 2 then c you have an new edge. if you get into using G ring select to select a belt of edges the 2 c combo is great..

to connect the shortcut is C. so just select your verts and connect them. If it is not assigned in vert mode then assign it.

Jay

BazC
06-17-2003, 10:16 AM
Chamfer tool? depends what it does, there's bevel edge, and try playing with extrude then scale. alternatively inset. One of those is probably close.

Edge, face, vert and body modes already have hotkeys. e, f, v and b respectively. -If you want to change their shortcuts you'll find them under select>adjacent. Just highlight and add your shortcut, but it's probably quicker to just enable smart highlighting under prefs. - Baz

actarusprocyon
06-17-2003, 02:48 PM
Bevel is very useful,I use it alot on edges so I can create two edges from one and separate them evenly all in the same operation,just gotta watch where you use them if you're keeping away from triangles...

It pretty much depends on which compnent you use it and whatever the need is but you can still make a whole model without using it once.

jmcalpin
06-17-2003, 06:17 PM
Originally posted by Kahenraz
ok, ok. Now I want to bind vertex, edge, face, and element selection to 1,2,3 and 4. I see the 4 icons on the top, but cannot find it anywhere in the menus.

well 1~9 create an equal number of cuts to the # on any edges selected, but you should be able to remap them.

To bind the 4 icons go to Select > By adjacent > vert etc...

Took me a while to find them.

If you screw up your key mapping you can go to the wings folder and edit the preferences file in a text editor, or toss it even. With the amount of work it takes to configure though I'd just edit it directly to remove wrong key assignments.

jay

Kahenraz
06-17-2003, 06:23 PM
This is getting better. Now, how do I turn on "face select". Face select meaning that it selects only a face (3 verts), regardless of hidden edges. Also, how do I turn edges?

I want to delete the face below shown in red.

Kahenraz
06-17-2003, 06:32 PM
Creating hotkeys over default hotkeys does not replace them, it layers them together. I assigned move, rotate, scale to Q, W, and E respectively, but the default "select adjacent edge" on E is not removable because it is not identified as a hotkey under select >> adjacent. I was able to remove the wireframe hotkey by highlighting it in the drop down list and hitting delete, but I cannot do the same for select adjacent edge. What do I do?

Also move >> constrain to default axis is not hotkeyable.

What I would like to do (if possible) is set my default move button to move my selection up/left/right/down in non/perspective viewports and only left/right/forward/backwards in the perspective viewport. To obtain depth I would like to hotkey only that specific axis to a different key.

A non-gizmo workspace is totally new to me and and just trying to set everything up so that my workflow can be as simple as possible. Please bear with me :rolleyes:

Kahenraz
06-17-2003, 07:00 PM
Ugh. I am making this too complicated.

What setups do you guys use? Keep in mind that I have a 4 mouse button.

jmcalpin
06-17-2003, 11:02 PM
in pref menu set to auto highlight. this will automaticly select whatever is under mouse. makes selecting really quick

Then use what ever mouse config works best for you. I use nendo cuz that is what i am use to.

your other questions

the keyboard short cuts work only in the mode at the time you set them. So if you were in edge select mode and did your keys then went to vertex mode some may not work. So you'll need to set your keys in that mode as well. these are usually keys set to stuff in the right click menu.

It does not have a way of selecting tris unless you make them. This uses Winged edge method of structuring the 3d info so unlike other software there is no underlying triangles. ( i may be wrong on this but for practicle purposes you only see tris where you create them)

there is no turn/spin edges that I know of. One of my favorite tools from lightwave. Guess it is in the to do pile of requests so for now select both faces hit delete key which merges the faces then select the points or edges and hit the C to connect them.

i wonder if spin edges would work the way we expect since this uses a different data structure. i mean spinning an edge could put it in the middle of a edge instead of just from vert to vert. Again a future feature that I am waiting for.

as for the move buttons it seems like you are trying to setup the software to emulate max. It doesn't work the same way so the keys would not work the way you want.

Try the highlight option which will save some steps and just learn the basic shortcut keys. once you're familiar with the interface you'll get used to it.

Remember it is a 0.98 release so it is still a beta. There are tools that are missing that people want and changes that may happen to the workflow so I suggest trying out the existing tools until the rest show up. Bjorn is pretty fast and new improvements are coming all the time.

hope that helps,
jay

puzzledpaul
06-18-2003, 02:37 AM
<< turn/spin edges >>

Is this what you're after?

Edit -> Plugin Prefs -> Turn Edge -> Enable.

(Once enabled, select edge(s) to turn, RMB for Edge menu and it's at the bottom)


<< way of selecting tris >>

Presumably you're talking about something different from this, but just in case....

Select -> By -> Faces with -> 3 edges

Number key 0 (zero) is cut 10 btw.


pp

jmcalpin
06-18-2003, 03:05 AM
Wow there is so much hidden in this software it's amazing.

Jay

puzzledpaul
06-18-2003, 10:28 AM
Yes - you need a decent spade :)

Forgot to mention, btw - that if you enable Turn Edge, it is automatically (internally) assigned to hotkey T.

From memory, I believe it cannot be (easily) re-assigned - which is why it's now optional - but could be wrong on this - I don't use it.

pp

jmcalpin
06-18-2003, 01:52 PM
It is not as useful as say spin poly in lightwave. With spin poly it trys all points that make up the face. In wings it seems to only try one other position then go back to its original location...pretty useless in its current implementation.

With luck he'll fix it.

Jason

actarusprocyon
06-18-2003, 02:29 PM
When I make a low polygon character and use a few tris,I get the whole mesh done without using this select option,which is nice though but I'd personally find it faster to actually connect the two verts therefore isolating the wanted poly and then select it,optionally dissolving the edge afterwards but there's so many different ways to achieve what you want in 3D. :)

jmcalpin
06-20-2003, 10:34 PM
yup

click both verts or edge and hit c and it's connected.

can't get much faster than that.

BTW I just uploaded the manual for wings. look for the manual thread

jason

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