View Full Version : Question: ut2003 mesh
baloothebear 06-16-2003, 06:54 PM OK... I hope I am not annoying anyone with my petty ut2003 questions, but I have nowhere else to turn. I bring a static mesh into ut2003 editor put it ino my scene it is textured and all that good stuff, but when i go into the game to test what I have done all I see is it's shadow it isn't there. Is there any words of wisdom out there for me? Thanks.
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NeoNautica
06-16-2003, 07:19 PM
1. Did you press the "build all" button before testing it?
2. Is it inside a subtracted BSP Cube?
Gamoron
06-16-2003, 10:12 PM
Did you save the Static Mesh to a package? Any work you bring into UT has to be placed in a package, whether its saved outside of the map or directly in the map MyLevel. You probably just haven't saved the package.
baloothebear
06-16-2003, 11:09 PM
yes I saved to package, yes to the build all, and yes it is in the subtracted BSP cube. Any other ideas? please... and thank you!
Gamoron
06-16-2003, 11:25 PM
One other thing. I've had this happen but haven't really found out the problem. 2 things might solve your problem.
1) make sure that the static mesh package is named differently then the texture. If you have farm.utx don't have farm.(whatever the file extension is) me and the guys have found this to cause problems here at work.
2) I'd recommend naming your names without dashes and stuff. Name something like water wheel WaterWheel not water-wheel.
Let me know if that helps I'll keep thinking abbout it.
baloothebear
06-17-2003, 12:18 AM
erg... still nothing I went in and renamed everything and nothing is working... So Gamoron where do you work? and thanks for helping.
Gamoron
06-17-2003, 03:18 PM
I work for BrainBox in Toronto, a part of Digital Extremes. You named the texture package differently then the static mesh package? hmmmm... try making the package again and name it something else. Check the settings when you export the .ase mesh from MAX. You never know. I guess another thing to check, if you screwed with the properties is to see if you made the mesh hidden in Unreal. In Advanced->bHidden should be set to False. Make sure that in Display it is representing the right Static Mesh. It should be but you never know. uhhhh... maybe the level is buggy. You could always try copying everything in the level and pasting it into a new level and then saving over the old file.:shrug: All that I know is that we had similar problems when we were learning the app and now we've solved them by doing all the things I've mentioned.
NeoNautica
06-17-2003, 03:44 PM
Try importing your static mesh and textures to the package "myLevel" ... This will cause your map file size to be larger, but everything will be in 1 file. Less files, less problems.
heavyness
06-17-2003, 04:29 PM
don't just rename the file in windows.
1] go in your level, open the static mesh browser, save it as a new static mesh package
2] then save your textures to a new texture package
3] THEN re-build
4] THEN save.
you might even have to re-import the static meshes into your level after you have renamed it. because the meshes inside the level still might be looking for the wrong file.
Teyon
06-17-2003, 06:48 PM
Hey I know this is gonna sound strange, heck I don't even own Unreal, but is it possible your nromals are flipped on your model? If so, and assuming you didn't use a double sided texture, wouldn't it make sense that this is what is wrong? This is what happens when I forget to check the surface normal direction from Rhino going into BRYCE or something similar.
baloothebear
06-17-2003, 10:57 PM
Thanks for all the replies... never been so popular on a forum. I found a way for my SM to show up is that I had to import into an exsisting package and bring my textures into exsisting package. I was not able to create my own package... any ideas?
heavyness
06-18-2003, 03:31 PM
"I was not able to create my own package"
? huh. you mean like a single file that contains both static meshes and textures, like NeoNautica said?
can you explain more, i'm trying to help.
i'm on icq at 4524532
baloothebear
06-18-2003, 09:44 PM
O.k. here it goes breaking it down to details of what I do:
1. I export a mesh from Maya 4.5 using I think it is called axmesh.
2. I go into UTed and go to the static mesh> file> import. I try to create my own package "mylevel" group "props" name "crate01"
3. I import the textures into it's own package, and go through the whole process of matching up the materials to the mesh.
4. I select the Static Mesh> right click in veiwport and put the Static Mesh in the scene. It is there in the scene.
5. I save everything the Packages, and the map. Build all, and go to game mode but all I see is the shadow of the map.
So what I have done is just imported to an exsisting package and made a new group for textures and static meshes, and it works just fine. Thanks for the help... I am still a noobie with UTed so maybe I missed a whole step that will make me feel stupid :thumbsup: I also hope this all made sense.
Thanks :beer:
Gamoron
06-19-2003, 04:24 AM
You don't need to save a package called mylevel.utx When you make any package called MyLevel it is automatically saved in the map. Maybe it is because you saved it as a seperate package. I would try naming a package and saving it out. example: industrial->containers->crate1. You shouldn't have any problems.
rv-el
06-22-2003, 06:36 AM
This is a shot in the dark. all i did was characters. But anyways. i had a character that would disappear when you got close to him and all that was there was the shadow. i played around forever and finaly found a little button. Its the blue box "view bounds" this is in the animation tab though. not the static mesh or whatever, i dont even know what that stuff is about. Anyways, this viewbox thing is a sphere and a box and it should be in the middle of the model(you can move it in with hand typing shit). I'm probably way off here, but maybe this could be a clue to fixing static mesh shit.
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