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View Full Version : Radiosity and render to texture (Max/Gaming)


oXYnary
06-16-2003, 03:42 PM
Ok my first post.. so forgive if miscategorized, but since this site has soooooo many areas.. I wasn't sure where to post.

I am trying to help take my game/low polygon uvw texturing one step further by rendering out the lighting channel that I can then take in photoshop and use as an alpha channel to help darken/lighten areas (and make it easier to distinguish the uvw coordinates).

So since I only recently moved to max from truespace I am "bouncing" my way around a bit. I tried to make a hemisphere turn the normals and have a sun inside, but it still isnt reflecting enough light into the darker areas. I admitedly turned off all global ambient color as I wanted the hemisphere to light correctly.

The texture you see is just a repeating stand in to help me build off while in PS using a combination of texporter and different channels of render to texture.

The sun is above what you are seeing- still in hemisphere. (And the reason Im of course not using a three way light setup is because the object will be seen from all sides).

And suggestions?

http://www.oxynary.com/downloads/test.jpg

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