View Full Version : Character: UT2K3 - Morbide
R3Koil 06-16-2003, 04:24 PM My first post on the CgTalk boards.
I have been slowly working for a while now on this model. Currently being animated, he will eventually find a place in UT2K3. Please take the time to tell me what you think.
Thankyou.
http://users.bigpond.com/geist_dmc/CharacterRender.jpg
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Poopinmymouth
06-16-2003, 05:15 PM
not sure why no one has responded yet, this is looking pretty sweet. I like the face (or lack thereof) the most
Guntharf
06-16-2003, 06:10 PM
greats MODELS man ! modeling and texturing are amazing, can wait to see it in action :)
any wireframe? :D
AnavelGato
06-16-2003, 06:30 PM
Great original model and skin! :drool:
The hands seem a little bit too small though.
And I would have put more organic/human (like the skuill) in the model to have more of a balance between organic/human vs. metal/android.
Sorry that I am being so vague :surprised
Do you by any chance have a list of all the animation cycles that you need for UT2003?
jacobt
06-16-2003, 06:58 PM
Great first post!
This work is great, it's also nice to see some atmospherics in this forum as well :D
The hands look good being skeletal, although I agree about them being a little small.
edit: The cape looks really good - can you rig anything beyond the biped in ut2k3?
crap that looks soo cool, could use post a wireframe along with th polycount, it looks like its around 3000? which would be good cause anything higher than 3500 is not good for a character as it will slow down the engine by quite abit
meatsack
06-16-2003, 07:17 PM
KICK ASS!
great job, I can't wait to see him animated!
Great textures too!
:beer:
R3Koil
06-16-2003, 11:29 PM
Ok, thankyou so far for all the great critiques. They are very helpful and I'll go about adjusting him if possible.
Here's the wireframe for those that asked: http://users.bigpond.com/geist_dmc/WireFrame.jpg
Jacobt: You sure can, just link additional bones to the biped and make sure they have dummies attached to the end of them so physique reconizes them and binds them to the biped.
AnavelGato: You can find them at EpicKnight's in their download area. Simple download the animations for any of the characters and the zip will contain a .txt file outlining all the required animations and the best way to go about them/brief discription.
Actually, I've just uploaded it for you here: Animation List (http://users.bigpond.com/geist_dmc/UT2k3_Skeletons.txt)
Waz: The Polycount is 3313.
AdamAtomic
06-17-2003, 02:27 AM
looks real nice - great silhouette!! Do you have any concept art that you used for him? i'd love to see it - great work!
R3Koil
06-17-2003, 03:08 AM
Adam Atomic: I don't have any concept art for him, I just flesh out the proportions then make it up as I go. I should though, would probably help when I come unstuck countless times through the development process.
unLevel
06-17-2003, 03:10 AM
goodjob :thumbsup:
I like it. . . But every one is saying that so I'll take the opposite stand.
It Sucks. Too much detail in the textures and the model is just got too many details in it. What happened to the good old days when a game char had 500 faces and a single 256x256 map to work with. Those where great looking models. . . Oh crap who am I kidding, you've done an awesome job, keep it up.
rikimountain
06-17-2003, 09:14 AM
just great!!! :buttrock: :buttrock:
personally i would make the legs a bit thinner.. skinnier (or whatever its called in english)...
those textures really rock!
:buttrock: :buttrock: :buttrock: :buttrock: :beer:
DaKrunch
06-17-2003, 11:39 AM
to be original i'll say... great job man!
i agree the hands are a bit small. Textures are just AWESOME! great first post, really!
can't wait to see it (him?) in action on ut2k3... or perhaps ut2k4!
3.5k is a good average for ut2k3 engine... but masterpieces with 4.5k are allowed - as well as a 2.5k crap would be an unforgivable waste of tris! :shrug:
p.s. it is advisable, to respect people with slow connection, to split your renders in more than one image.. there is no theorical maximum size, just use the one which you think suits best but don't exaggerate :D
Beastie
06-17-2003, 07:16 PM
Yea man great stuff! Id like to add this one to my UT-playable collection! One thing that caught me funny was the nice organic shapes of the upper body that have a bad contrast with the super-boxy legs. If they were just a tad rounder I think it would all flow better together. Dont get me wrong though, awesome design and nice texture job! :thumbsup:
Teyon
06-17-2003, 07:45 PM
Looks great to me!
MelFromHel
06-17-2003, 10:30 PM
The model looks great and the detailing in the skin is very good too. Other than what has already been said about the size of the hands being a little too small, the proportion of the legs (in length) to that of the torso seems a little off to me. Either the torso is a tad too long, or the legs could be lengthened just a little to balance out his height.
Keep up the great work! :buttrock:
KotsVlok
06-17-2003, 10:42 PM
Amazing, great job :) ...I'm wondering why this thread isn't plugged yet :shrug:
R3Koil
06-18-2003, 05:18 AM
Well, the support is overhwelming. I didn't expect this much feedback from people. Thankyou all for taking the time, it's sometimes hard to look at your own work as you would probably all know. Anyway, thankyou again. Back to the animations
Vash T Stampede
06-18-2003, 03:32 PM
Excellent work.. I want iT!
:beer:
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